Unity Plugin 6.1.0
MattGrayUL
released this
09 Sep 15:48
·
2297 commits
to develop
since this release
Announcements
Please follow our Documentation for support in upgrading from 5.X.X.
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.1.0 include:
Added
- Device-Specific RectilinearToPixelEx method
- OpenXR into a conditionally included asmdef that automatically removes OpenXR Package if necessary
Fixed
- Tracking Binding is lost when reloading scenes on Android
- AttachmentHands can get in a popup loop when resetting the component
- RectilinearToPixel returns NaN
Known issues
- Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.
- Interactions callback scene allows blocks to be moved without doing a grasp pose.
- Capsule hands don't have a joint colour in HDRP
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR with OpenXR package imported, when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workarond is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
Full Changelog (Tracking Package)
Documentation
Discussions
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@MattFiler
@Dwarph
@rorygames
@rblenkinsopp
@JuliaRonnebergerUL
@MattGrayUL