Unity Plugin 6.5.0
MattGrayUL
released this
25 Jan 12:30
·
1867 commits
to develop
since this release
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.5.0 include:
Added
- Public toggle for interpolation on LeapServiceProviders
- Hands prefabs added to GameObject/Ultraleap/Hands create menu
- Action-based XRI implementation with Example scene in Preview package
- Added const S_TO_US as replacement for incorrectly named S_TO_NS in LeapServiceProvider
- Check box in Hand Binder under fine tuning options to enable or disable moving the elbow based on forearm scale
Changed
- "Hands.Provider" static function now searches for subjectively the best LeapProvider available in the scene. Will use PostProcessProvider first rather than LeapServiceProvider
- Removed the OVRProvider from the Preview Package. This is now achievable via the OpenXR Provider in the main Tracking Package
Fixed
- Offset between skeleton hand wrist and forearm in sample scenes
- OpenXRLeapProvider CheckOpenXRAvailable has a nullref when XRGeneralSettings activeloader is not set up
- XrLeapProviderManager initialising when there is no active XR Loader - Github Issue 1360
- OnAnchorDisabled not being called when an Anchor gameobject is disabled
- Documentation for Finger.Direction says it is tip direction but should say intermediate direction
- OpenXR thumb joint rotation offsets do not align with LeapC expectations
Known issues
- Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- DrawMeshInstanced error log on certain Unity versions when using Capsule Hands. Unity Issue Tracker
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@JuliaRonnebergerUL
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.