Unity Plugin 6.6.0
BryceNewell-UL
released this
17 Feb 11:57
·
1812 commits
to develop
since this release
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features of 6.6.0 include:
Added
- Interaction Grab Ball for 3D UI
Changed
- Capsule Hands pinky metacarpal position to better represent the actual joint position
- Reduced performance overhead of OpenXRLeapProvider
- Reduced performance overhead when accessing Hands via Hands.Right, Hands.Left and Hands.GetHand
- Reduced performance overhead when transforming Leap.Frames, Leap.Hands and Leap.Bones using Basis
- Reduced performance overhead when accessing scale in Capsule Hands
- Reduced performance overhead when using Preview UI Input Cursor
Fixed
- Preview package example scene referencing a prefab in the non-preview package
Known issues
- Scenes containing the infrared viewer render incorrectly on Android build targets and in scriptable render pipelines such as URP and HDRP.
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- DrawMeshInstanced error log on certain Unity versions when using Capsule Hands. Unity Issue Tracker
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@JuliaRonnebergerUL
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.