Skip to content

Releases: ultraleap/UnityPlugin

Unity Modules 4.9.1

27 Oct 10:16
Compare
Choose a tag to compare

Release Notes for Unity Modules 4.9.1

Notable changes:

  • Version 4.9.1 of the Unity Modules is only intended to be used with Version 5.2 of the tracking service (or more recent releases), it is not backwards compatible with previous service releases. For details about service compatibility with Unity Modules and how to upgrade projects, consult the Migration Guide.
  • 32-bit support has been dropped as it is no longer supported by the V5.2 tracking service
  • To use V5.2 you must upgrade your project to this version of the Unity modules.
  • The documentation and API reference has been upgraded for branding and to reflect changes to the modules.
  • A new tracking mode setting has been added to the LeapServiceProvider to disable setting a tracking mode on start. If set, the (current) service tracking mode is left unchanged by the application when it connects to the service.
  • The scripts have been changed to switch to using the Unity pose class, retiring the Leap pose class. A number of extension methods have been added to the Unity pose class to create a similar public API to the retired class.

Bug fixes:

  • The version number in Core (Version.txt) has been updated to the correct version.
  • Some deprecated Unity enumeration values have been removed from the scripts.
  • Minor changes have been made to improve Unity 2020 support. However, Unity 2020 is not officially supported by this release.
  • Smaller editor window size for hands module
  • Fixed memory leak with MemoryManager using V5.2 tracking service where MemoryManager was hanging onto (image) buffers even when pooling was off.
  • Turned on memory pooling in MemoryManager to reduce memory churn in apps with image streaming enabled (with V5.2 tracking service).
  • Switched image buffers in memory manager to use a ConcurrentDictionary to prevent corruption in scenes with multiple LeapServiceProviders with V5.2 tracking service.

Known Issues:

  • A set of ghost / floating hands is sometimes seen on scene startup. They may appear for a for a small interval <2s before correct tracking starts. This is not seen consistently and has been observed behaviour with previous releases.
  • The infrared viewer shader does not render correctly in both eyes with headsets / plugins that do not support multi pass rendering - e.g. Windows Mixed Reality.
  • Infrared Viewer scenes sometimes display the image upside down, this is only an issue during the editor and will not exist in builds.
  • Some of the interaction engine demo scenes (with interactable objects - e.g. interaction objects) do not initialise the player position at the correct height (e.g. for a seated user). The position of the camera has to be adjusted in the scene view or adjusted on the scene components (the XRHeightOffset script). The magnitude of the height adjustment seems to vary depending on the headset. Behaviour is better for a standing experience. This is mainly seen when using the new Unity XR Plugin system - e.g. with Unity 2019.4. This is not officially supported by this release.

Thanks to our contributors:
@MaxPalmer-UH / @DrMaxP
@nickjbenson
@zalo
@ElliotPadfieldUL
@TheMunro
@Craig-J
@lazloringUH
@StephenHodgson
@fmaurer
@julienkay

UnityModules-4.8.0

24 May 14:53
531af56
Compare
Choose a tag to compare

Changelog

This release is for 2019 LTS

Major upgrade to Hands Module

  • New process for Automatically binding a rigged hand to leap data
  • New process for Manually binding a rigged hand to leap data
  • Optionally add positional and rotational offsets to any connected leap data point
  • RiggedHand.cs will be removed in a future release as its functionality is now covered by the hands module.

Thanks to our contributors:
@zalo
@TheMunro
@MaxPalmer-UH / @DrMaxP
@MattGrayUL
@KarenEnglish
@ElliotPadfieldUL

Unity Modules 4.7.1

20 Jan 00:54
cdac0a7
Compare
Choose a tag to compare

Changelog

This release is compatible with 2019.1 and above.

Since UnityModules 4.6.0, this release:

  • Updates the LeapC.dll's to be compatible with the V5.0.0. Gemini developer preview release.
  • Adds Support for new "ScreenTop" Tracking Mode; Compatible with 4.9+ Services
  • Consolidates editor scripts and add an .asmdef to remove the errors/warnings related to SpatialTracking.
  • Adds backwards compatibility back to 2017.4
  • Adds a convenience function for the Projected Hand Ray Direction
  • Optimizes the rendering performance of Capsule Hands with Instancing
  • Adds Advanced Mode Menus to the LeapServiceProviders to tidy up their Inspector
  • Adds Server Namespaces (INTERNAL ONLY)

Thanks to our contributors:
@Niram7777
@MaxPalmer-UH / @DrMaxP
@nickjbenson
@zalo

Unity Modules 4.7.0

20 Jan 00:50
78e3eda
Compare
Choose a tag to compare

Changelog

This is the 2018.4 Compatibility Release.

This release:

  • Updates the LeapC.dll's to be compatible with the V5.0.0. Gemini developer preview release.
  • Adds Support for new "ScreenTop" Tracking Mode; Compatible with 4.9+ Services
  • Consolidates editor scripts and adds an .asmdef to remove the errors/warnings related to SpatialTracking
  • Adds backwards compatibility back to 2017.4
  • Adds a convenience function for the Projected Hand Ray Direction
  • Optimizes the rendering performance of Capsule Hands with Instancing
  • Adds Advanced Mode Menus to the LeapServiceProviders to tidy up their Inspector
  • Adds Server Namespaces (INTERNAL ONLY)
  • Reserializes Scenes for Unity 2018.4 LTS

Thanks to our contributors:
@Niram7777
@MaxPalmer-UH / @DrMaxP
@nickjbenson
@zalo

Unity Modules 4.6.0

06 Oct 22:02
ca42f3a
Compare
Choose a tag to compare

Changelog

This RC:

  • Updates the LeapC.dll's for the impending Orion 4.1.0 Release
  • Adds a new Visualization Gizmo for the StereoIR 170 Module
  • Improves the reporting of Device Statuses through the API
  • Promotes InteractionEngineUtility to C# Scripts for IL2CPP Compilation (see #1118 )
  • Builds the Doxygen Documentation via a Github Action
  • Moves the Graphic Renderer Module to the Legacy folder to reflect its status
  • Adds the XRPinchLocomotion Example Script
  • Modifies Projection Hand Example for best practices

Thanks to our contributors:
@lazloringUH
@MaxPalmer-UH
@nickjbenson
@zalo

Unity Modules 4.5.1

27 Jul 19:58
04b0aa8
Compare
Choose a tag to compare

Changelog

This release of UnityModules adds support for Unity 2020.1.

Note for 2020.1 users: If you get errors related to "SpatialTracking" upon importing the Core module, you need to install the Oculus XR package, which adds the necessary XR dependency.

Only the Core and Graphic Renderer packages have been modified from 4.5.0. For completeness' sake, all of the main modules are included in this release.

Community contributions

  • Thank you @StephenHodgson for contributing the LeapCSharp assembly definition file!

With love from the UnityModules team,
@nickjbenson and @jselstad

Unity Modules 4.5.0

29 Apr 03:57
d306081
Compare
Choose a tag to compare

We're changing to a unified release model

This release reflects a slight deviation from how we've done UnityModules releases in the past. To make it easier to get releases out the door, we're unifying the versioning system around the "Core Asset" release, and combining modules together into a single release version. Individual module packages are still available, but this path is essentially a roundabout way to copy files into your project, which you can do straight from the repo, now considered the central source of truth on master.

Changelog

  • Moves the LeapMotion folder from Assets to Assets/Plugins. This shortens project build times.
  • Upgrades the default Unity version to 2019.2.
  • Aims to support Unity 2017.1 through 2019.3. Please submit a ticket if you experience issues using UnityModules with any Unity versions beyond 2017.1.
  • Fixes an issue that prevented hands from rendering when using Scriptable Render Pipeline projects.
  • Adds a desktop-mode IE example scene.

Hotfixes (2020-05-01):

  • Fixes compilation errors in 2018.4.
  • Note that the SRP is Experimental in 2018.4 and lacks the correct callbacks to support hand timewarping. As a consequence, hand rendering is not compatible with the SRP in 2018.4.
  • Fixes compilation warnings in 2019.3.

Community contributions

  • Adds a configuration option to IE two-handed grasps. - @DerSticher
  • Adds an event on initial IE contact bone creation. - @SyDroX
    Thank you for your contributions!

With love from the UnityModules team,
@nickjbenson and @jselstad

Interaction Engine 1.2.0

11 Jun 11:48
Compare
Choose a tag to compare

Interaction Engine 1.2.0 Changelog

General

  • Added the IgnoreCollidersForInteraction component, which causes a Collider to be ignored by the Interaction Engine. This is intended for trigger colliders that should be considered only for raycasting and not, e.g., for grasping or collision.
  • Removed the (unused and deprecated) RigidbodyWarper script.
  • VR controllers will now be detected at runtime in the IE example scenes that support them. (Previously, they had to be active and visible to Unity as soon as the application started running.) This functionality causes a minimal amount of garbage allocation every few seconds in those scenes, but did not have a noticeable impact on garbage collection times. You can disable this functionality by disabling "pollConnection" on the InteractionXRController script.

Grasping

  • Improved the ability to grasp small objects.
  • Improved the consistency of grasping an object that was held by the other hand.
  • Added OnGraspBegin, OnGraspStay, and OnGraspEnd callbacks to InteractionController.

UI

  • Modified the Basic UI example scene to demonstrate how a InteractionButton UI panel can be moved without causing the attached physical buttons to wobble.

Curved Space Support

  • Fixed a bug where Interaction Objects inherited LeapSpace components that were only used for an object's LeapGraphics. InteractionBehaviour now only considers any LeapSpaces -- such as LeapCylindricalSpace or LeapSphericalSpaces -- that are on or the parent of a Collider.

Hands 2.1.4

11 Jun 11:49
Compare
Choose a tag to compare

Hands Module 2.1.4 Changelog

  • Fixed an issue where RiggedHand would occasionally raise a LookRotation error.
  • Added an option for Rigged Hands to scale their last fingerbones, which allows rigged hands to achieve correct fingertip positions when tracked hands do not precisely match the scale of the model the hand was rigged on.

Graphic Renderer 0.1.3

11 Jun 11:49
Compare
Choose a tag to compare

Graphic Render 0.1.3 Changelog

  • If you are upgrading a project using the Graphic Renderer from 2017.3 to 2017.4, you may experience a crash when opening certain scenes. This is due to sprite library data incompatibility and can be resolved by deleting your Temp and Library folders and re-opening Unity.
  • Fixed an issue where graphics in Dynamic or Text groups would cause MissingReferenceExceptions when deleted. Note that you cannot delete (or add) graphics in Baked groups, although you can disable them.
  • Fixed an issue where tints and vertex colors were not correctly converted to linear space when the application was targeting linear space rendering.
  • Incremental bugfixes for stability.