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Wood Pile

unforbidable edited this page Aug 3, 2024 · 55 revisions

Description

Wood Pile serves for storing and seasoning wood material such as fresh Peeled Logs.

Construction

Right click while sneaking and holding a wood item in your hand to start a Wood Pile. A solid top surface is required to place a Wood Pile.

Right click without sneaking while holding more wood items in your hand to add them to an existing wood pile.

WoodPile

Right click without holding a wood item in your hand to open the Wood Pile GUI that allows you to add or remove wood items. Attempting to add wood to a wood pile that is full will also open the GUI.

WoodPileGUI

Right click with an empty hand while sneaking to retrieve the log you are pointing at from the wood pile. If you use WAILA, it will show you the name of the item and also the total count in the Wood Pile.

A wood pile will also accept TFC logs, chopped logs and large logs. TFC logs, chopped logs and large logs cannot be used to create a Wood Pile, but they can still be added by right clicking or via the GUI.

A Small Bundle of Sticks can be used to create a wood pile. Right click while sneaking and holding a Small Bundle of Sticks in your hand to start a Wood Pile. A Small Bundle of Sticks cannot be added to a wood pile however, so instead the GUI opens. This allows you to place any accepted items that cannot themselves create a wood pile, such as normal logs. If you do not place any items in the wood pile, it will simply disappear when the GUI is closed.

Empty wood pile slots will get automatically filled up by logs from a wood pile above when the GUI is closed.

Seasoning

The purpose of seasoning wood is to allow its moisture to slowly evaporate, and thus rendering the wood suitable for construction or as fuel.

Wood that is freshly cut will automatically dry out in a wood pile over time.

The default seasoning duration is 5 days, but depending on the type of wood, and the type of wood item, it can take less time. Hardwood will take longer to season than softwood. Wood will also dry faster when protected from the rain and snow, under a roof, or inside a cave.

Material Duration
Logs and Chopped Logs 5 days
Peeled Logs 4.5 days
Firewood 4 days

Charcoal

The process of making charcoal is similar to making charcoal using classic TFC log piles, however only wood piles containing nothing but seasoned Firewood will be converted to charcoal. Wood piles containing other items will be ignored.

Firewood from better quality wood types (in terms of hardness) produces more charcoal.

Pitch extraction

Pitch is created as a by product of making charcoal. Pitch can be collected into a barrel using TFC hoppers.

Pitch created in a wood pile is transferred to a wood pile below, until it finds a hopper below that is connected to a barrel. Alternatively, pitch can also be transferred to neighbor wood pile horizontally, as long as it can then be transferred below from there. This means that in order to collect pitch from every wood pile, the charcoal pit needs to be in a shape of a funnel, or a sufficient number of hoppers needs to be placed underneath.

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The amount of pitch produced depends on the type of wood in the charcoal pit. Non-resinous wood generates at 5 mB of pitch per item processed, which is slightly less than what a TFC+ charcoal pit generates to encourage the use of resinous wood, which produces 20 mB of pitch per item processed.

Resinous wood types are Douglas Fir, Pine, Sequoia, Spruce, White Cedar.

The config value of woodPile.pitchYieldMultiplier can be changed to reduce or increase the overall production of pitch.

Changing the config value of woodpile.pitchResinousWoodOnly to true disables pitch production from non-resinous woods.

Flammability

Wood piles burn over time instead of instantly, if they are left exposed after being set on fire.

Only items which are a valid fuel for the new Firepit can burn in a wood pile, which by default is the following:

Burning wood piles has the following applications:

  • Pyres - light and heat source
  • Kilns - pottery firing
  • Fire-Setting - cracking raw stone for mining

The kind of item currently burning in a wood pile determines how long the item will burn and how much temperature is produced.

Burning time and temperature is also modified by the amount of exposure.

Sides exposed Burning time Burning temp Usual application
0 n/a n/a Making charcoal
1 2x 0.25x Long lasting heat and light source
2 1x 1x Kilns
3+ 0.5x 1.8x Fire-setting

The default burning time is based on TFC+ values and how long a log pile lasts in the TFC+ Beehive kiln and it is quite generous. For a more balanced experience, it is recommended to adjust the woodpile.burnTimeMultiplier value in the config to 0.5 or lower.

A wood pile can be set on fire by throwing a lit torch on top of it, or lighting a firepit next to it. The firepit needs to be touching the wood pile on one side, and exposed only on one other side (inside a hole or a tunnel). A wood pile will also catch fire from a nearby fire block.

Fire-setting

Fire-setting is a process of heating raw stone until it cracks due to temperature difference.

Begin the process by placing a wood pile containing seasoned firewood in the designated area, then set it on fire. As the firewood burns, the surrounding raw stone will crack.

Sufficient amount of heat can propagate deeper into the rock and causes raw stone that is further away to crack as well, however it is more efficient to set up multiple smaller wood piles.

Cracked raw stone can be mined for the same drops as mining the original raw stone (including any ore chunks and minerals) with the following benefits:

  • Faster mining
  • No cave-ins
  • Adzes can be used

Any raw stone and ore blocks can be cracked using fire-setting, with the notable exception of coal deposits.

Kiln heat source

Burning wood pile can act as a heat source for a Kiln chamber.

Notes

  • A wood pile can accept items by other mods and can also season them if desired, via the API.
  • By default odd rows are rotated similar to TFC log pile but this can be disabled in the options.
  • Chopped logs take advantage of Log Wall textures and render differently than they do in a TFC log pile.
  • Wood Pile can be oriented in all 4 horizontal directions.
  • Fire-setting is event driven which allows other mods to initiate it and consume it.
  • Unlike TFC+ charcoal pit, a charcoal pit using wood piles produces pitch over time, without the need for the chunks to be loaded.

Future Features

  • Felled trees will spawn in the world that would produce Seasoned Logs when harvested.
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