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CedNaru committed Aug 20, 2024
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Expand Up @@ -26,7 +26,7 @@ Use FMOD Studio to create bank files this addon will auto-load all events for yo

## 🔉 Dedicated Godot nodes

This GDExtension provides nodes such as `FmodEventEmitter2D`, `FmodEventEmitter3D`, `FmodEventListener2D` and `FmodEventListener3D` that can be used in any Godot scene or code (both GDScript and C#).
This GDExtension provides nodes such as `FmodEventEmitter2D`, `FmodEventEmitter3D`, `FmodEventListener2D` and `FmodEventListener3D` that can be used in any Godot scene or GDScript code.

![fmod-nodes](docs/src/doc/assets/screenshot-02.png)

Expand All @@ -42,9 +42,7 @@ Feel free to raise pull requests. We hope you'll enjoy this addon!
This GDExtension exposes most of the Studio API functions to Godot's GDScript and also provides helpers for performing
common functions like attaching Studio events to Godot nodes and playing 3D/positional audio.

> **Note:** FMOD also provides a C# wrapper for their API which is used in the Unity integration and it is possible to use the
same wrapper to build an integration for Godot in C#. However do note that this would only work on a Mono build of Godot
as C# support is required and performance might not be on the same level as a C++ integration.
> **Note:** This plugin doesn't provide C# bindings to FMOD. There is technically a C# FMOD API but we choose to develop it as a C++ GDExtension. Any language binding with a auto-binding feature for extensions should be able to use this plugin, which is the case for GDScript. C# doesn't offer this feature yet.
## Continuous Delivery

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