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thank you for providing this great FMOD integration for Godot <3.
Would it be possible in future releases to expose the FMOD_ADVANCEDSETTINGS and getter/setter [1]?
This would allow to set the randomSeed which defaults to 0, which means every randomized parameter/instrument etc. starts with the same value/sound when you re-start a game using FMOD.
There are some cases where this is not ideal - i.e. randomized music events.
Hi,
thank you for providing this great FMOD integration for Godot <3.
Would it be possible in future releases to expose the FMOD_ADVANCEDSETTINGS and getter/setter [1]?
This would allow to set the randomSeed which defaults to 0, which means every randomized parameter/instrument etc. starts with the same value/sound when you re-start a game using FMOD.
There are some cases where this is not ideal - i.e. randomized music events.
Thanks for all your hard work,
Michael
[1] https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#fmod_advancedsettings
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