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FMOD_ADVANCEDSETTINGS not exposed in integration #112

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michaelhartung opened this issue May 30, 2022 · 0 comments
Open

FMOD_ADVANCEDSETTINGS not exposed in integration #112

michaelhartung opened this issue May 30, 2022 · 0 comments
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@michaelhartung
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michaelhartung commented May 30, 2022

Hi,

thank you for providing this great FMOD integration for Godot <3.

Would it be possible in future releases to expose the FMOD_ADVANCEDSETTINGS and getter/setter [1]?
This would allow to set the randomSeed which defaults to 0, which means every randomized parameter/instrument etc. starts with the same value/sound when you re-start a game using FMOD.

There are some cases where this is not ideal - i.e. randomized music events.

Thanks for all your hard work,
Michael

[1] https://www.fmod.com/resources/documentation-api?version=2.02&page=core-api-system.html#fmod_advancedsettings

@piiertho piiertho self-assigned this May 30, 2022
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