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On Linux, the FMOD plugin gives an error when calling into the native part. However the binaries for Linux have been added:
Any ideas on what might be missing still?
The text was updated successfully, but these errors were encountered:
It looks like you don't have the editor targeted library in your directory
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@SeanLatimer this is the file from the release .zip - what file are you referring to?
Have you tried renaming libfmod.so -> libfmod.so.13 and libfmodstudio.so -> libfmodstudio.so.13?
I noticed there was an error in the errors tab in Godot that tells us it cannot find ".so.13" file.
Update: I attempted this and now when running the game from the editor it fails silently. Anyone have any idea what is going on here?
Update 2: I copied all libraries from the api to the plug-in without renaming as some of them were just links to the library.
The plug-in still fails with no error messages. When I disable the plug-in and run the game the game runs *without sound.
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On Linux, the FMOD plugin gives an error when calling into the native part. However the binaries for Linux have been added:
Any ideas on what might be missing still?
The text was updated successfully, but these errors were encountered: