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Warning message in Godot console [resource_format_text.cpp] #228

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DevMimas opened this issue Jun 22, 2024 · 1 comment
Open

Warning message in Godot console [resource_format_text.cpp] #228

DevMimas opened this issue Jun 22, 2024 · 1 comment

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@DevMimas
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DevMimas commented Jun 22, 2024

A yellow warning is displayed in the console. Fmod works so far.
The warning always appears when you restart Godot, so it is permanently displayed.

How do I get rid of the warning text?

Godot Engine v4.2.2.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
  scene/resources/resource_format_text.cpp:448 - res://addons/fmod/tool/property_editors/FmodGuidAndPathPropertyEditorUi.tscn:4 - ext_resource, invalid UID: uid://dca7c6jnnpl0f - using text path instead: res://addons/fmod/icons/event_icon.svg
Autoload hinzufügen

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grafik

@CedNaru
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CedNaru commented Aug 15, 2024

It seems there is a mismatch between the UID declared in the scene:

[ext_resource type="Texture2D" uid="uid://dca7c6jnnpl0f" path="res://addons/fmod/icons/event_icon.svg" id="1_kuu6i"]

and the actual resource UID:
.

It should be an easy fix.
On your side, you can simply open addons/fmod/tool/property_editors/FmodGuidAndPathPropertyEditorUi.tscn and save it again. It should automatically update the UID

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