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For example: In Third-Person games you want the listener to detect sound directions from the camera perspective, but the volume of a sound should be defined by the distance the player character has to the sound.
Current workaround:
Add one child RemoteTransform to the player character and one to the camera. Then set the RemotePath of the RemoteTransforms to an FMOD Listener.
The RemoteTransform of the player should update only the position (in global coordinates), the RemoteTransform of the camera should only update the rotation (in global coordinates).
This can be achieved by the checkboxes in the RemoteTransform Inspector, no code needed.
The text was updated successfully, but these errors were encountered:
A field for the Attenuation Object would be nice for the FMOD Listener (https://www.fmod.com/docs/2.02/api/studio-api-system.html#studio_system_setlistenerattributes)
Unity has something like this as well:
For example: In Third-Person games you want the listener to detect sound directions from the camera perspective, but the volume of a sound should be defined by the distance the player character has to the sound.
Current workaround:
Add one child RemoteTransform to the player character and one to the camera. Then set the RemotePath of the RemoteTransforms to an FMOD Listener.
The RemoteTransform of the player should update only the position (in global coordinates), the RemoteTransform of the camera should only update the rotation (in global coordinates).
This can be achieved by the checkboxes in the RemoteTransform Inspector, no code needed.
The text was updated successfully, but these errors were encountered: