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Added a new macos_arch build option that allows specifying universal, x86_64, or arm64 (apple silicon). This defaults to universal which includes both x86_64 and arm64 builds. Both the FMOD libraries and godot-cpp library provide macos universal builds now so this allows fmod-gdnative to be able to be built for and run on macos arm64 architecture.
Without these changes running a godot project with the fmod-gdnative library on macos arm64 gives the following error:
Can't open dynamic library: .../addons/fmod/libs/osx/libGodotFmod.osx.release.64.dylib, error: dlopen(.../addons/fmod/libs/osx/libGodotFmod.osx.release.64.dylib, 0x0002): tried: '.../addons/fmod/libs/osx/libGodotFmod.osx.release.64.dylib' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e')), '/usr/lib/libGodotFmod.osx.release.64.dylib' (no such file).