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.gitignore
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.gitignore
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# compiled output
/dist
/tmp
/out-tsc
/release
# dependencies
/node_modules
# valuable environment files
src/environments/*.ts
functions/src/environment/*.ts
config.json
.env
*.env.*
# IDEs and editors
/.idea
/.vscode
/.github
.project
.classpath
.c9/
*.launch
.settings/
*.sublime-workspace
# IDE - VSCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# misc
/.sass-cache
/connect.lock
/coverage
/libpeerconnection.log
npm-debug.log
testem.log
/typings
/docs
# e2e
/e2e/*.js
/e2e/*.map
# core from Vamidicreations
/core
# System Files
.DS_Store
Thumbs.db
.angular
# password files
passwords.txt
/accounts/demo.txt
*.ai
*.ai.meta
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Uu]nity/StoryTime/[Ll]ibrary/
/[Uu]nity/StoryTime/[Tt]emp/
/[Uu]nity/StoryTime/[Oo]bj/
/[Uu]nity/StoryTime/[Bb]uild/
/[Uu]nity/StoryTime/[Bb]uilds/
/[Uu]nity/StoryTime/[Ll]ogs/
/[Uu]nity/StoryTime/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Uu]nity/StoryTime/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Uu]nity/StoryTime/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Uu]nity/StoryTime/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
/[Uu]nity/StoryTime/.vs/
.vs/
# Gradle cache directory
/[Uu]nity/StoryTime/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Uu]nity/StoryTime/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Uu]nity/StoryTime/[Aa]ssets/[Ss]treamingAssets/aa/*
# compiled credentials
DatabaseConfig.asset
DatabaseConfig.asset.meta
# compiled credentials
/[Uu]nity/StoryTime/[Pp]ackages/StoryTime/firebase-storytime-app.json
/[Uu]nity/StoryTime/[Pp]ackages/StoryTime/firebase-storytime-app.json.meta
# compiled json data
/[Aa]ssets/[Dd]ata/
/[Aa]ssets/[Dd]ata.meta
/Assets/Data.meta
# compiled json data
/[Uu]nity/StoryTime/[Aa]ssets/[Dd]ata
/[Uu]nity/StoryTime/[Aa]ssets/[Dd]ata.meta
/[Uu]nity/StoryTime/Assets/Data.meta
# Unreal
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*