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stage_scenes.py
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stage_scenes.py
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import inspect
import os
import sys
from constants import PRODUCTION_QUALITY_CAMERA_CONFIG
from constants import PRODUCTION_QUALITY_FRAME_DURATION
from extract_scene import get_module
from extract_scene import is_scene
from utils.output_directory_getters import get_movie_output_directory
def get_sorted_scene_classes(module_name):
module = get_module(module_name)
line_to_scene = {}
for name, scene_class in inspect.getmembers(module, is_scene):
if inspect.getmodule(scene_class) != module:
continue
lines, line_no = inspect.getsourcelines(scene_class)
line_to_scene[line_no] = scene_class
return [
line_to_scene[index]
for index in sorted(line_to_scene.keys())
]
def stage_animations(module_name):
scene_classes = get_sorted_scene_classes(module_name)
if len(scene_classes) == 0:
print("There are no rendered animations from this module")
return
animation_dir = get_movie_output_directory(
scene_classes[0],
PRODUCTION_QUALITY_CAMERA_CONFIG,
PRODUCTION_QUALITY_FRAME_DURATION,
)
files = os.listdir(animation_dir)
sorted_files = []
for scene_class in scene_classes:
scene_name = scene_class.__name__
for clip in [f for f in files if f.startswith(scene_name + ".")]:
sorted_files.append(os.path.join(animation_dir, clip))
animation_subdir = os.path.dirname(animation_dir)
count = 0
while True:
staged_scenes_dir = os.path.join(
animation_subdir, "staged_scenes_%d" % count
)
if not os.path.exists(staged_scenes_dir):
os.makedirs(staged_scenes_dir)
break
# Otherwise, keep trying new names until
# there is a free one
count += 1
for count, f in enumerate(sorted_files):
symlink_name = os.path.join(
staged_scenes_dir,
"Scene_%03d" % count + f.split(os.sep)[-1]
)
os.symlink(f, symlink_name)
if __name__ == "__main__":
if len(sys.argv) < 2:
raise Exception("No module given.")
module_name = sys.argv[1]
stage_animations(module_name)