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Introduction

Gum is a general purpose UI layout tool built on object-oriented principles.

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Specifically it supports:

  • Inheritance
  • Object instances
  • Default/overriding variables
  • States (categorized and uncategorized)
  • Incredibly flexible layout engine

Gum exports to human-readable XML, and can be extended either using MEF or by modifying the source code directly.

Tutorials and documentation can be found here:

https://docs.flatredball.com/gum/

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Need Help?

The fastest way to get help is to ask in our Discord: https://discord.gg/uQSam6w36d

You can also post an issue: https://github.com/vchelaru/Gum/issues

You can also check the docs: https://docs.flatredball.com/gum/

Platforms

Gum produces genera-purpose XML so it is technically possible to use Gum in any environment. That said, a number of runtimes exist to make integration into your project much easier.

Gum integrations exist for the following environments:

  • MonoGame/FNA/Kni
  • FlatRedBall
  • Meadow
  • SkiaSharp
  • WPF
  • Xamarin.Forms/Maui

For details on integrating Gum with these runtimes, or for using GumCore to integrate with your own runtime, see the main documentation: https://docs.flatredball.com/gum/