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Class_Neuron.cpp
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#include <iostream>
#include <cmath>
#include <cstdlib>
#include <stdlib.h>
#include <time.h>
#include <random>
#include <vector>
#include <fstream>
#include <string>
#include <sstream>
#include "Class_Neuron.h"
#include "Class_NeuralNetwork.h"
/////////////////////////////////////////////////////////////
///////////////// /////////////
///////////////// NEURON FUNCTIONS /////////////
//////////////// /////////////
/////////////////////////////////////////////////////////////
Neuron::Neuron( double m, double s, double t, double c, bool save=false){
sigma = s;
theta = t;
mu = m;
C = c;
dt = 0.01;
save_Log = save;
sp=false;
time = 0;
mp= 0;
wait = false;
Log.push_back(0.);
}
Neuron::Neuron(NeuralNetwork* nw, int i, double m, double s, double t, double c, bool save=false){
myNN = nw;
ID = i;
sigma = s;
theta = t;
mu = m;
C = c;
dt = 0.01;
save_Log = save;
sp=false;
time = 0;
mp= 0;
wait = false;
Log.push_back(0.);
}
/////// Setter
void Neuron::setSigma(double x){
sigma=x;
}
void Neuron::setTheta(double x){
theta=x;
}
void Neuron::setMu(double x){
mu=x;
}
void Neuron::setC(double x){
C=x;
}
void Neuron::setWait(bool x){
wait=x;
}
void Neuron::setSave_Log(bool x){
save_Log=x;
}
void Neuron::setSp(bool x){
sp=x;
}
//Getters
int Neuron::getID(){
return ID;
}
double Neuron::getTime(){
return time;
}
double Neuron::getMp(){
return mp;
}
double Neuron::getSigma(){
return sigma;
}
double Neuron::getTheta(){
return theta;
}
double Neuron::getMu(){
return mu;
}
double Neuron::getC(){
return C;
}
double Neuron::getDt(){
return dt;
}
bool Neuron::getWait(){
return wait;
}
bool Neuron::getSave_Log(){
return save_Log;
}
bool Neuron::getSp(){
return sp;
}
vector<double> Neuron::getLog(){
return Log;
}
vector<double> Neuron::getSpikeTimes(){
return spikeTimes;
}
double Neuron::getLog(int n){
return Log[n];
}
double Neuron::getSpikeTimes(int n){
return spikeTimes[n];
}
//Activity-related functions
void Neuron::step(double noise){
if(!wait) mp += (-(mp/theta) + mu) * dt + noise*sigma * sqrt(dt);
time+= dt;
if(save_Log) Log.push_back(mp);
// in this way you MUST NOT change save_Log during execution. Find a way to add the mp in time position
}
void Neuron::jump( double he){
if(!wait)
{
//cout << " JUMP ID time MP " << ID << " " << time << " " << mp << endl;
mp += he;
Log.back() += he;
}
//cout << "jump! "<< mp << endl;
}
void Neuron::reset(){
mp=0;
time=0;
wait = false;
sp = false;
Log.clear();
}
void Neuron::spike(){
//cout << " SPIKE ID time MP " << ID << " " << time << " " << mp << endl;
spikeTimes.push_back(time);
mp=0;
sp = true;
myNN->activity(ID); // myNN may not exist, this could be a problem
if (save_Log) Log.back() = 10;
}
//////// IO functions
void Neuron::writeLog()
{
string filename;
ofstream myfile;
cout << "Please enter a name for your file: " << endl;
cin >> filename;
myfile.open(filename + ".txt");
for (int t = 0; t < Log.size(); t++){
myfile << t * dt << " " << Log[t] << endl;
} // end for
myfile.close();
}
void Neuron::printParam(){
cout <<
"Neuron: " << ID <<
" sigma: " << sigma <<
" theta: " << theta <<
" mu: " << mu <<
" C: " << C << endl;
}