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Merge pull request wowsims#3812 from wowsims/add_apl_editing_readme
Add APL editing readme
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{ | ||
"json.schemas": [ | ||
{ | ||
"fileMatch": [ | ||
"*.apl.json" | ||
], | ||
"url": "./jsonschema/APLRotation.json" | ||
} | ||
], | ||
"Lua.diagnostics.globals": [ | ||
"FONT_COLOR_CODE_CLOSE", | ||
"SELECTED_CHAT_FRAME", | ||
"DEFAULT_CHAT_FRAME", | ||
"InterfaceOptions_AddCategory", | ||
"NORMAL_FONT_COLOR", | ||
"GameFontNormal", | ||
"GameFontHighlight", | ||
"ACCEPT", | ||
"CANCEL", | ||
"GameFontHighlightLarge", | ||
"GameFontHighlightSmall", | ||
"SlashCmdList", | ||
"hash_SlashCmdList", | ||
"NORMAL_FONT_COLOR_CODE", | ||
"CLOSE", | ||
"PanelTemplates_TabResize", | ||
"PanelTemplates_SetDisabledTabState", | ||
"PanelTemplates_SelectTab", | ||
"PanelTemplates_DeselectTab", | ||
"SetDesaturation", | ||
"ColorPickerFrame", | ||
"OpacitySliderFrame", | ||
"ChatFontNormal", | ||
"OKAY", | ||
"NOT_BOUND", | ||
"NUM_BAG_SLOTS", | ||
"NUM_BANKBAGSLOTS", | ||
"InterfaceOptionsFrame_OpenToCategory", | ||
"BANK_CONTAINER", | ||
"CreateFrame", | ||
"geterrorhandler", | ||
"IsLoggedIn", | ||
"PlaySound", | ||
"GetRealmName", | ||
"UnitName", | ||
"UnitClass", | ||
"UnitRace", | ||
"UnitFactionGroup", | ||
"GetCurrentRegion", | ||
"GetLocale", | ||
"C_Container", | ||
"GetTalentInfo", | ||
"UnitFullName", | ||
"GetPlayerInfoByGUID", | ||
"UnitLevel", | ||
"tInvert", | ||
"GetItemInfo", | ||
"IsEquippableItem", | ||
"UnitGUID", | ||
"GetSpellInfo", | ||
"GetInventorySlotInfo", | ||
"GetInventoryItemLink", | ||
"max", | ||
"min", | ||
"ceil", | ||
"BackdropTemplateMixin", | ||
"floor", | ||
"GetCursorInfo", | ||
"ClearCursor", | ||
"hooksecurefunc", | ||
"GetMacroInfo", | ||
"IsShiftKeyDown", | ||
"IsControlKeyDown", | ||
"IsAltKeyDown", | ||
"issecurevariable", | ||
"GetTime", | ||
"C_Timer", | ||
"format", | ||
"gsub", | ||
"strfind", | ||
"strsub", | ||
"strchar", | ||
"strbyte", | ||
"tinsert", | ||
"UIParent" | ||
] | ||
} |
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# How to setup autocompletion for APL editing in vscode | ||
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1. Install protoc-gen-jsonschema | ||
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``` | ||
go install github.com/chrusty/protoc-gen-jsonschema/cmd/protoc-gen-jsonschema@latest | ||
``` | ||
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2. Generate Schema | ||
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``` | ||
mkdir jsonschema | ||
protoc \ | ||
--jsonschema_out=./jsonschema \ | ||
--proto_path=./proto/ \ | ||
--jsonschema_opt=json_fieldnames \ | ||
--jsonschema_opt=enforce_oneof \ | ||
--jsonschema_opt=disallow_additional_properties \ | ||
./proto/apl.proto | ||
``` | ||
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3. Edit APL files | ||
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The project settings file for vscode should now pick that up (.vscode/settings.json) should point the schema "jsonschema" directory. The extension ".apl.json" should activate the generated schema. | ||
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Create an APL file named "myrotation.apl.json" replacing `myrotation` with whatever name you prefer. | ||
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An empty rotation looks something like | ||
``` | ||
{ | ||
"type": "TypeAPL", | ||
"prepullActions": [], | ||
"priorityList": [] | ||
} | ||
``` | ||
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You can then add prepull actions and the main priority list. | ||
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Here is what a example prepull action looks like. It casts spell 1 at -1 seconds. | ||
``` | ||
{ | ||
"action": { | ||
"castSpell": { | ||
"spellId": { | ||
"spellId": 1 | ||
} | ||
} | ||
}, | ||
"doAt": "-1s" | ||
} | ||
``` | ||
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Here is an example action from the priorityList of elemental shaman. This is the check to see if flameshock dot is applied before casting lavaburst. | ||
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Condition is checking that "cmp" (compare) that the "lhs" (left hand side) is "OpGt" (greater than) the "rhs" (right hand side). | ||
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In this case it is checking that dot remaining time for flameshock is greater than the cast time of lava burst. | ||
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``` | ||
{ | ||
"action": { | ||
"condition": { | ||
"cmp": { | ||
"op": "OpGt", | ||
"lhs": { | ||
"dotRemainingTime": { | ||
"spellId": { | ||
"spellId": 49233 | ||
} | ||
} | ||
}, | ||
"rhs": { | ||
"spellCastTime": { | ||
"spellId": { | ||
"spellId": 60043 | ||
} | ||
} | ||
} | ||
} | ||
}, | ||
"castSpell": { | ||
"spellId": { | ||
"spellId": 60043 | ||
} | ||
} | ||
} | ||
}, | ||
``` | ||
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5. Insert rotation into JSON file for import. | ||
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You export your current settings in the sim (Export->JSON). Save the export as a file. Replace the `"rotation": {}` part of the export with your custom json rotation. (Just replace the `{}` leaving the `"rotation":` ) | ||
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In the sim click (Import->JSON) and choose your edited JSON file, your rotation should appear! |