diff --git a/sim/deathknight/blood_tap.go b/sim/deathknight/blood_tap.go
index 80633001bc..1da2e98997 100644
--- a/sim/deathknight/blood_tap.go
+++ b/sim/deathknight/blood_tap.go
@@ -43,4 +43,11 @@ func (dk *Deathknight) registerBloodTapSpell() {
dk.BloodTapAura.Activate(sim)
},
})
+
+ if !dk.Inputs.IsDps && dk.HasSetBonus(ItemSetScourgelordsPlate, 4) {
+ dk.AddMajorCooldown(core.MajorCooldown{
+ Spell: dk.BloodTap,
+ Type: core.CooldownTypeSurvival,
+ })
+ }
}
diff --git a/sim/deathknight/tank/TestBloodTank.results b/sim/deathknight/tank/TestBloodTank.results
index 8f36652c44..25a4ffd351 100644
--- a/sim/deathknight/tank/TestBloodTank.results
+++ b/sim/deathknight/tank/TestBloodTank.results
@@ -603,8 +603,8 @@ dps_results: {
dps_results: {
key: "TestBloodTank-AllItems-Scourgelord'sPlate"
value: {
- dps: 2378.234
- tps: 7409.94516
+ dps: 2369.21163
+ tps: 7920.62357
}
}
dps_results: {
diff --git a/ui/tank_deathknight/inputs.ts b/ui/tank_deathknight/inputs.ts
index 53f98dd485..f254f20def 100644
--- a/ui/tank_deathknight/inputs.ts
+++ b/ui/tank_deathknight/inputs.ts
@@ -83,10 +83,10 @@ export const TankDeathKnightRotationConfig = {
fieldName: 'bloodTapPrio',
label: 'Blood Tap',
labelTooltip: 'Chose how to use Blood Tap:
\
- Defensive: Save Blood Tap for activating defensive cds.
\
+ Use as Defensive Cooldown: Use as defined in Cooldowns (Requires T10 4pc).
\
Offensive: Use Blood Tap for extra Icy Touches.',
values: [
- { name: 'Defensive', value: BloodTapPrio.Defensive },
+ { name: 'Use as Defensive Cooldown', value: BloodTapPrio.Defensive },
{ name: 'Offensive', value: BloodTapPrio.Offensive },
],
changeEmitter: (player: Player) => TypedEvent.onAny([player.rotationChangeEmitter, player.talentsChangeEmitter]),