Skip to content
View vilbeyli's full-sized avatar

Highlights

  • Pro

Block or report vilbeyli

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
vilbeyli/README.md

Hi there 👋

Volkan's github stats

I'm Volkan, a software engineer specializing in computer graphics, parallel & high performance computing with some video game industry experience.

I'm into science, technology, math, music, games, finance, investing and traveling around.

In computing, I'm into real-time and high-performance applications, CPU & GPU performance optimizations, realistic rendering and hardware architecture.


🔭 I also enjoy building stuff, currently working on VQEngine, a real-time multi-threaded DirectX12 Renderer with HDR display support

💬 Albeit rarely, I do post about programming and graphics on my technical blog.

📫 You can reach out via Email (See Profile) or Twitter/X

Cheers!

Pinned Loading

  1. VQEngine VQEngine Public

    Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

    C++ 591 29

  2. VQEngine-Legacy VQEngine-Legacy Public

    DirectX 11 Renderer written in C++11

    C++ 287 37

  3. VQUtils VQUtils Public

    A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.

    C++ 9 1

  4. TrajectoryTutorial TrajectoryTutorial Public archive

    Shoot arrows & missiles in 3D space using projectile motion physics in Unity3D

    C# 99 24