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Better overflow detection in upload ring buffer
Build Win64 DX12 #97: Commit 2d3aaf4 pushed by Benualdo
January 11, 2025 00:02 7m 20s master
January 11, 2025 00:02 7m 20s
Adapt RenderJob upload buffer sizes to job count (less jobs == bigger…
Build Win64 DX12 #96: Commit a58f182 pushed by Benualdo
January 9, 2025 22:24 6m 16s master
January 9, 2025 22:24 6m 16s
Increase render jobs upload buffer size from 1 MB to 4 MB
Build Win64 DX12 #95: Commit 5efaab4 pushed by Benualdo
January 8, 2025 23:58 6m 47s master
January 8, 2025 23:58 6m 47s
Fix quaternion interpolation in animation blending
Build Win64 DX12 #94: Commit 1607b7a pushed by Benualdo
January 8, 2025 17:23 6m 58s master
January 8, 2025 17:23 6m 58s
Editor outline
Build Win64 DX12 #93: Commit f6bc286 pushed by Benualdo
January 6, 2025 17:56 6m 53s master
January 6, 2025 17:56 6m 53s
Override RenderJobs count from RendererOptions
Build Win64 DX12 #92: Commit c142154 pushed by Benualdo
January 4, 2025 18:21 6m 34s master
January 4, 2025 18:21 6m 34s
Enable RenderJobs
Build Win64 DX12 #91: Commit 61ab266 pushed by Benualdo
January 2, 2025 00:31 6m 38s master
January 2, 2025 00:31 6m 38s
Add shadow resolution in rendering 'Quality" options
Build Win64 DX12 #90: Commit a85abc3 pushed by Benualdo
December 28, 2024 18:01 6m 21s master
December 28, 2024 18:01 6m 21s
Add "Camera offset" option to Directional shadow
Build Win64 DX12 #89: Commit 73120d7 pushed by Benualdo
December 27, 2024 23:32 6m 29s master
December 27, 2024 23:32 6m 29s
Remove #define VG_ENABLE_EDITOR
Build Win64 DX12 #88: Commit 186fb0a pushed by Benualdo
December 24, 2024 15:29 6m 37s master
December 24, 2024 15:29 6m 37s
Fix profiler capture double start/stop
Build Win64 DX12 #87: Commit 4b6aa56 pushed by Benualdo
December 23, 2024 18:59 6m 31s master
December 23, 2024 18:59 6m 31s
Pistobanane update
Build Win64 DX12 #86: Commit 037bf24 pushed by Benualdo
December 21, 2024 22:57 6m 32s master
December 21, 2024 22:57 6m 32s
Pistobanana V0
Build Win64 DX12 #85: Commit 5b49c73 pushed by Benualdo
December 20, 2024 23:42 16m 29s master
December 20, 2024 23:42 16m 29s
Shader microcode cache
Build Win64 DX12 #84: Commit 0ba03c2 pushed by Benualdo
December 19, 2024 12:45 5m 42s master
December 19, 2024 12:45 5m 42s
constexpr getEnumCString returns compile-time null-terminated enum na…
Build Win64 DX12 #83: Commit 49449e2 pushed by Benualdo
December 16, 2024 23:34 5m 24s master
December 16, 2024 23:34 5m 24s
Fix scale gizmo
Build Win64 DX12 #82: Commit b9cb564 pushed by Benualdo
December 15, 2024 16:03 6m 17s master
December 15, 2024 16:03 6m 17s
Quality level
Build Win64 DX12 #81: Commit b86d1e0 pushed by Benualdo
December 14, 2024 18:08 6m 58s master
December 14, 2024 18:08 6m 58s
Detect upload ring buffer overflow
Build Win64 DX12 #80: Commit f9b8db4 pushed by Benualdo
December 10, 2024 23:15 5m 29s master
December 10, 2024 23:15 5m 29s
Use 'Storage' vector types to serialize vertex data
Build Win64 DX12 #79: Commit 89e1ab6 pushed by Benualdo
December 7, 2024 22:57 5m 13s master
December 7, 2024 22:57 5m 13s
Depth-of-Field
Build Win64 DX12 #78: Commit b7a1b8e pushed by Benualdo
November 30, 2024 16:05 5m 57s master
November 30, 2024 16:05 5m 57s
Refactor viewports
Build Win64 DX12 #77: Commit 0a60972 pushed by Benualdo
November 24, 2024 21:34 5m 43s master
November 24, 2024 21:34 5m 43s
Fix crash getting property range of overriden property
Build Win64 DX12 #76: Commit fefe5ff pushed by Benualdo
November 24, 2024 16:37 6m 10s master
November 24, 2024 16:37 6m 10s
PropertyIsVisible and PropertyIsReadOnly callbacks
Build Win64 DX12 #75: Commit 446e44c pushed by Benualdo
November 24, 2024 15:11 5m 43s master
November 24, 2024 15:11 5m 43s
Add LinearizeDepth pass + depth transparency + offset in materials
Build Win64 DX12 #74: Commit c7dfc02 pushed by Benualdo
November 23, 2024 16:56 5m 38s master
November 23, 2024 16:56 5m 38s
Player cameras now use shared Prefab
Build Win64 DX12 #73: Commit d13fdaf pushed by Benualdo
November 22, 2024 17:26 5m 49s master
November 22, 2024 17:26 5m 49s