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Win64 Vulkan Development

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Release previous environment cubemap aynchronously
Win64 Vulkan Development #44: Commit faaeb78 pushed by Benualdo
January 12, 2025 11:17 4m 19s master
January 12, 2025 11:17 4m 19s
Revert "Make manual resource reimport from UI asynchronous"
Win64 Vulkan Development #43: Commit 4fa5ab7 pushed by Benualdo
January 12, 2025 10:56 5m 2s master
January 12, 2025 10:56 5m 2s
Make manual resource reimport from UI asynchronous
Win64 Vulkan Development #42: Commit cc11b06 pushed by Benualdo
January 11, 2025 23:16 4m 31s master
January 11, 2025 23:16 4m 31s
Names for mutexes in profile markers
Win64 Vulkan Development #41: Commit f39afb1 pushed by Benualdo
January 11, 2025 18:29 5m 4s master
January 11, 2025 18:29 5m 4s
Better overflow detection in upload ring buffer
Win64 Vulkan Development #40: Commit 2d3aaf4 pushed by Benualdo
January 11, 2025 00:02 4m 59s master
January 11, 2025 00:02 4m 59s
Adapt RenderJob upload buffer sizes to job count (less jobs == bigger…
Win64 Vulkan Development #39: Commit a58f182 pushed by Benualdo
January 9, 2025 22:24 5m 45s master
January 9, 2025 22:24 5m 45s
Increase render jobs upload buffer size from 1 MB to 4 MB
Win64 Vulkan Development #38: Commit 5efaab4 pushed by Benualdo
January 8, 2025 23:58 5m 10s master
January 8, 2025 23:58 5m 10s
Fix quaternion interpolation in animation blending
Win64 Vulkan Development #37: Commit 1607b7a pushed by Benualdo
January 8, 2025 17:23 7m 22s master
January 8, 2025 17:23 7m 22s
Fix bone index used instead of node index in skeleton debug display mode
Win64 Vulkan Development #36: Commit b7aca7a pushed by Benualdo
January 7, 2025 21:23 5m 5s master
January 7, 2025 21:23 5m 5s
Editor outline
Win64 Vulkan Development #35: Commit f6bc286 pushed by Benualdo
January 6, 2025 17:56 5m 35s master
January 6, 2025 17:56 5m 35s
Compile fix + outline pass WIP
Win64 Vulkan Development #34: Commit 1c3cdd1 pushed by Benualdo
January 5, 2025 21:53 4m 17s master
January 5, 2025 21:53 4m 17s
Fix GetViewMatrix/GetViewInvMatrix mismatch + transparency back-to-fr…
Win64 Vulkan Development #33: Commit 6a6a72e pushed by Benualdo
January 5, 2025 21:29 3m 40s master
January 5, 2025 21:29 3m 40s
Select RenderJob scheduling policy in RendererOptions
Win64 Vulkan Development #32: Commit 7a6ffbb pushed by Benualdo
January 5, 2025 17:30 4m 43s master
January 5, 2025 17:30 4m 43s
Override RenderJobs count from RendererOptions
Win64 Vulkan Development #31: Commit c142154 pushed by Benualdo
January 4, 2025 18:21 4m 54s master
January 4, 2025 18:21 4m 54s
Better job scheduling
Win64 Vulkan Development #30: Commit eaf5a6d pushed by Benualdo
January 4, 2025 17:45 4m 54s master
January 4, 2025 17:45 4m 54s
Update RendererOptions
Win64 Vulkan Development #29: Commit b8a512b pushed by Benualdo
January 3, 2025 15:46 5m 12s master
January 3, 2025 15:46 5m 12s
Enable RenderJobs
Win64 Vulkan Development #28: Commit 61ab266 pushed by Benualdo
January 2, 2025 00:31 5m 10s master
January 2, 2025 00:31 5m 10s
Do not schedule RenderJob for empty nodes
Win64 Vulkan Development #27: Commit 0852edf pushed by Benualdo
January 1, 2025 17:53 4m 48s master
January 1, 2025 17:53 4m 48s
Use 2 levels of cache for Graphics and Compute PSOs
Win64 Vulkan Development #26: Commit 71a15f9 pushed by Benualdo
January 1, 2025 16:28 5m 12s master
January 1, 2025 16:28 5m 12s
Mutex Graphics/Compute PSO creation to fix multithread issues
Win64 Vulkan Development #25: Commit 7833f0e pushed by Benualdo
January 1, 2025 14:37 4m 59s master
January 1, 2025 14:37 4m 59s
Verify Rasterizer/DepthStencil/Blend states are initialized when crea…
Win64 Vulkan Development #24: Commit 3e108a0 pushed by Benualdo
January 1, 2025 08:10 4m 46s master
January 1, 2025 08:10 4m 46s
Fix ringbuffer allocations alignment
Win64 Vulkan Development #23: Commit b822d71 pushed by Benualdo
January 1, 2025 07:27 4m 47s master
January 1, 2025 07:27 4m 47s
RenderJobs WIP
Win64 Vulkan Development #22: Commit a2bef83 pushed by Benualdo
December 31, 2024 15:42 4m 57s master
December 31, 2024 15:42 4m 57s
Revert experimental RenderJob code from previous submit (not yet ready)
Win64 Vulkan Development #21: Commit 12f1ebb pushed by Benualdo
December 30, 2024 13:02 10m 54s master
December 30, 2024 13:02 10m 54s
Safe copy material handles array before render
Win64 Vulkan Development #20: Commit 4b7fb41 pushed by Benualdo
December 30, 2024 12:59 9m 55s master
December 30, 2024 12:59 9m 55s