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Editor.xml
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<Root>
<Object class="EditorOptions">
<Property type="String" name="m_name" value="Editor Options"/>
<Property type="Uint32" name="m_uid" value="3465924071"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="EnumU8" name="m_theme" value="VimontGames_Dark"/>
<Property type="EnumU8" name="m_gizmo.m_type" value="Translate"/>
<Property type="EnumU8" name="m_gizmo.m_space" value="World"/>
<Property type="Bool" name="m_gizmo.m_snapTranslate" value="true"/>
<Property type="Float3" name="m_gizmo.m_translationSnap" x="0.5" y="0.5" z="0.5"/>
<Property type="Bool" name="m_gizmo.m_snapRotate" value="true"/>
<Property type="Float" name="m_gizmo.m_rotationSnapInDegrees" value="22.5"/>
<Property type="Bool" name="m_gizmo.m_snapScale" value="true"/>
<Property type="Float" name="m_gizmo.m_scaleSnap" value="0.5"/>
<Property type="ObjectPtr" name="m_cameraSettings">
<Object class="CameraSettings">
<Property type="String" name="m_name" value="CameraSettings #0"/>
<Property type="Uint32" name="m_uid" value="2211450374"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="Float" name="m_near" value="0.1"/>
<Property type="Float" name="m_far" value="1000"/>
<Property type="ResourcePtr" name="m_lensRes">
<Object class="LensResource">
<Property type="String" name="m_name" value="LensResource #0"/>
<Property type="Uint32" name="m_uid" value="2572224046"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="String" name="m_resourcePath" value=""/>
<Property type="ObjectPtr" name="m_cameraLens"/>
</Object>
</Property>
<Property type="Float" name="m_focalLength" value="35"/>
<Property type="Float" name="m_focusDistance" value="14"/>
<Property type="Float" name="m_aperture" value="2.5999999"/>
<Property type="EnumU8" name="m_gateFitMode" value="Vertical"/>
<Property type="Bool" name="m_depthOfField" value="false"/>
<Property type="Bool" name="m_motionBlur" value="false"/>
</Object>
</Property>
<Property type="EnumFlagsU32" name="m_consoleOptions.m_levels" value="Warning|Error"/>
<Property type="EnumFlagsU64" name="m_debugFlags" value="Culling"/>
</Object>
</Root>