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Renderer.xml
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<Root>
<Object class="RendererOptions">
<Property type="String" name="m_name" value="Renderer Options"/>
<Property type="Uint32" name="m_uid" value="4100248654"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="Bool" name="m_toolMode" value="false"/>
<Property type="EnumU32" name="m_debugDisplayMode" value="None"/>
<Property type="Bool" name="m_useCustomQualityLevel" value="false"/>
<Property type="EnumI8" name="m_customQualityLevel" value="High"/>
<Property type="EnumU8" name="m_lightingMode" value="Deferred"/>
<Property type="EnumFlagsU32" name="m_pbrFlags" value="GenerateIrradianceCubemap|GenerateSpecularReflectionCubemap|GenerateSpecularBRDF"/>
<Property type="Bool" name="m_shadows[Quality::VeryLow]" value="false"/>
<Property type="Bool" name="m_shadows[Quality::Low]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::Medium]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::High]" value="true"/>
<Property type="Bool" name="m_shadows[Quality::VeryHigh]" value="true"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::VeryLow]" value="ShadowDefaultResolution_512"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::Low]" value="ShadowDefaultResolution_1024"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::Medium]" value="ShadowDefaultResolution_2048"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::High]" value="ShadowDefaultResolution_4096"/>
<Property type="EnumU16" name="m_shadowsResolution[Quality::VeryHigh]" value="ShadowDefaultResolution_4096"/>
<Property type="Float4" name="m_defaultEnvironmentColor" x="0.1" y="0.1" z="0.1" w="1"/>
<Property type="Bool" name="m_useDefaultEnvironmentCubemap" value="true"/>
<Property type="ResourcePtr" name="m_defaultEnvironmentCubemap">
<Object class="TextureResource">
<Property type="String" name="m_name" value="TextureResource #0"/>
<Property type="Uint32" name="m_uid" value="2526968992"/>
<Property type="Uint32" name="m_originalUID" value="0"/>
<Property type="EnumFlagsU32" name="m_objectFlags" value=""/>
<Property type="String" name="m_resourcePath" value="data/Textures/EnvMaps/Default.psd"/>
</Object>
</Property>
<Property type="Float" name="m_defaultIrradianceIntensity" value="1"/>
<Property type="Float" name="m_defaultSpecularReflectionIntensity" value="1"/>
<Property type="EnumU8" name="m_HDRmode" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::VeryLow]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::Low]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::Medium]" value="None"/>
<Property type="EnumU8" name="m_msaa[Quality::High]" value="MSAA4X"/>
<Property type="EnumU8" name="m_msaa[Quality::VeryHigh]" value="None"/>
<Property type="EnumU8" name="m_VSync" value="VSync_1"/>
<Property type="Bool" name="m_rayTracing" value="false"/>
<Property type="Bool" name="m_postProcess" value="true"/>
<Property type="EnumU8" name="m_aaPostProcess" value="FXAA"/>
<Property type="EnumU8" name="m_depthOfField[Quality::VeryLow]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::Low]" value="None"/>
<Property type="EnumU8" name="m_depthOfField[Quality::Medium]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::High]" value="Default"/>
<Property type="EnumU8" name="m_depthOfField[Quality::VeryHigh]" value="Default"/>
<Property type="EnumFlagsU32" name="m_renderPassFlags" value="ZPrepass|Opaque|Transparency"/>
<Property type="EnumFlagsU32" name="m_displayFlags" value="AlbedoMap|NormalMap|VertexColor|MaterialColor|InstanceColor"/>
<Property type="Bool" name="m_wireframe" value="false"/>
<Property type="Bool" name="m_aabb" value="false"/>
<Property type="Bool" name="m_debugUI" value="false"/>
<Property type="Bool" name="m_renderJobs" value="true"/>
<Property type="Bool" name="m_forceRenderJobsCount" value="false"/>
<Property type="Uint16" name="m_renderJobsCount" value="2"/>
<Property type="EnumU8" name="m_renderJobsPolicy" value="RecursiveSplit"/>
<Property type="Uint32" name="m_renderJobsTotalBufferSizeInMB" value="64"/>
<Property type="Uint32" name="m_renderJobsWorkerMinBufferSizeInMB" value="4"/>
</Object>
</Root>