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Add LinearizeDepth pass + depth transparency + offset in materials
Also lots of refactor related to HDR, MSAA and shaders.
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<Object class="MaterialResourceData"> | ||
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<Object class="MaterialModelType"> | ||
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<Property type="Uint32" name="m_originalUID" value="0"/> | ||
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<Property type="String" name="m_shader" value="Default"/> | ||
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<Property type="ObjectPtr" name="m_data"> | ||
<Object class="DefaultMaterialData"> | ||
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<Object class="TextureResource"> | ||
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</Root> |
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