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Kingdom Hearts - Melon Mix

melonDS, sorta

This project aims to turn the Kingdom Hearts DS games into playable PC games with a single screen and controls suited for a regular controller.

This is a version of melonDS with some modifications made specifically to improve those specific games experience. Any issues you have with KH Melon Mix should be reported in this same repository, and not in melonDS repository.

Join our Discord to keep in touch with the latest updates and/or to help with the project.

WARNING: Kingdom Hearts Re:Coded support is still in development


How to play "Kingdom Hearts 358/2 Days"

  1. Download the latest version for your system (not the source code zip);
  2. Open the downloaded ZIP file and copy the contents to an empty folder;
  3. Dump an original copy of "Kingdom Hearts 358/2 Days" and copy the NDS file to your computer;
  4. Rename that NDS file to "days.nds", place it inside a folder named "roms", and then place that folder next to the Melon Mix executable that you just copied;
  5. Replace the assets folder with this assets folder (this step is only required if you want to replace the DS cutscenes with HD cutscenes);
  6. Now you just need to launch the Melon Mix using "MelonMix_KHDays.bat" (or MelonMix_KHDays.sh if you are not on Windows).

How to play "Kingdom Hearts Re:Coded" (still a WIP; only for testing purposes)

  1. Download the latest version for your system (not the source code zip);
  2. Open the downloaded ZIP file and copy the contents to an empty folder;
  3. Dump an original copy of "Kingdom Hearts Re:Coded" and copy the NDS file to your computer;
  4. Rename that NDS file to "recoded.nds", place it inside a folder named "roms", and then place that folder next to the Melon Mix executable that you just copied;
  5. Now you just need to launch the Melon Mix using "MelonMix_KHReCoded.bat" (or MelonMix_KHReCoded.sh if you are not on Windows).

Recommended Controller Binds

  • (DS Keypad tab) Map the DS D-Pad to your controller's left analog stick
  • (DS Keypad tab) Map the Select/Start buttons to the equivalent keys in your controller
  • (DS Keypad tab) Map the A/B/X/Y buttons to the equivalent keys in your controller
  • (DS Keypad tab) Map the L button to the L/L1/LB button in your controller
  • (Touch Screen tab) Map the DS Touch Screen to your controller's right analog stick
  • (Add-ons tab) Map the command menu to your controller's D-Pad
  • (Add-ons tab) Map R1 and R2 rather than the R button from the DS keypad tab
  • (Add-ons tab) Map the HUD Toggle to an available button of your preference
  • (General hotkeys) Map Toggle fullscreen to an available button of your preference

Steam Deck

The AppImage build is compatible with the Steam Deck. In order to use it, download the AppImage build, extract the zip, right click the AppImage and go to "Properties". Then go to the "Permissions" tab and check the "Allow executing file as program" checkbox. Don't forget the NDS file, like mentioned above.

Kingdom Hearts 358/2 Days - Melon Mix v0.2.2

How to build from scratch

Linux

  1. Install dependencies:

    • Ubuntu 22.04: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev qt6-base-dev qt6-base-private-dev qt6-multimedia-dev qt6-svg-dev libenet-dev libzstd-dev
    • Older Ubuntu: sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev qt6-base-dev qt6-base-private-dev qt6-multimedia-dev qt6-svg-dev libenet-dev libzstd-dev
    • Arch Linux: sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia qt5-svg qt6-base-dev qt6-base-private-dev qt6-multimedia-dev qt6-svg-dev libarchive enet zstd
  2. Download the KH Melon Mix repository and prepare:

    git clone https://github.com/vitor251093/KHMelonMix
    cd KHMelonMix
  3. Compile:

    cmake -B build -DUSE_QT6=ON
    cmake --build build -j$(nproc --all)

Windows

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to
  4. Install git to clone the repository
    pacman -S git
  5. Download the KH Melon Mix repository and prepare:
    git clone https://github.com/vitor251093/KHMelonMix
    cd KHMelonMix

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt6-static,qt6-base,qt6-svg,qt6-multimedia,qt6-tools,libarchive,enet,zstd}
  2. Compile:
    cmake -B build -DUSE_QT6=ON
    cmake --build build
    cd build
    ../tools/msys-dist.sh

If everything went well, KH Melon Mix and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable) (currently failing)

  1. Install dependencies: pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt6-static,qt6-base,qt6-multimedia,libarchive,enet,zstd}
  2. Compile:
    cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=ON
    cmake --build build

If everything went well, KH Melon Mix should now be in the build folder.

macOS

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd
  3. Download the KH Melon Mix repository and prepare:
    git clone https://github.com/vitor251093/KHMelonMix
    cd KHMelonMix
  4. Compile:
    cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)"
    cmake --build build -j$(sysctl -n hw.logicalcpu)

If everything went well, MelonMix.app should now be in the build directory.

Self-contained app bundle

If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run ../tools/mac-libs.rb . after the build is completed, or add -DMACOS_BUNDLE_LIBS=ON to the first CMake command.

TODO LIST

  • better DSi emulation
  • better OpenGL rendering
  • netplay
  • the impossible quest of pixel-perfect 3D graphics
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, etc)

TODO LIST FOR LATER (low priority)

  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • All people that supported and developed melonDS
  • sandwichwater and DaniKH, for the innumerous amount of tests and for the hi-res textures
  • Michael Lipinski, for the documentation regarding the way a NDS works
  • Datel Design & Development Ltd, for the documentation regarding how to write AR Codes

Licenses

GNU GPLv3 Image

KH Melon Mix is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

External

  • Images used in the Input Config Dialog - see src/frontend/qt_sdl/InputConfig/resources/LICENSE.md

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