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Adds more reagents #398

Merged
merged 4 commits into from
Jul 17, 2023
Merged

Adds more reagents #398

merged 4 commits into from
Jul 17, 2023

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EgorDinamit
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@EgorDinamit EgorDinamit commented Jul 16, 2023

About the Pull Request

  • Adds ossarepantes: Fixes bones in your limbs, at the cost of brute damage and pain when doing so.
  • Adds mensvir: Psionic drug that gives three eye effect(temporary x-ray vision) to psionic users. Somewhat addictive, but its main use is to keep existing psionics/hallucinogens addiction in check.
  • Adds carpotoxin(50 credits) and spider venom(30) bottles to cargo.
  • Added recipe for serotrotium and updated its effects to be somewhat beneficial.
  • Most drugs now have addictions.

Why It's Good For The Game

More chemical reagents for chemists to make and use.
Carpotoxin and venom have some uses and sometimes you don't want to ram into random carps on overmap. Gives more use to cargo as well.
Drugs not being addicting is silly.

Did you test it?

Maybe.

Authorship

Me.

Changelog

🆑
rscadd: Added several new chemical reagents.
rscadd: Ossarepantes(Bicaridine, Milk, Radium at 50C): Mends broken bones while dealing high brute damage and inflicting pain.
rscadd: Mensvir(Mindbreaker toxin, Crystallizing agent, Gold at 40C): A drug that only works on psionic users. Somewhat addictive.
tweak: Added recipe for Serotrotium(Ethanol, Sugar, Lithium at 40C) and updated it to have some beneficial effects.
tweak: Most drugs are now addicting. This includes psionic reagents.
/:cl:

@EgorDinamit EgorDinamit added the 📘1 Feature Something new being added. label Jul 16, 2023
@EgorDinamit EgorDinamit marked this pull request as ready for review July 17, 2023 15:42
No longer instantly set all bad effects(dizzy, drowsy, stuttering, confused) to 0. Instead, slowly reduces them as it metabolises. Additionally, helps with alcohol addiction.
@EgorDinamit EgorDinamit merged commit 8882064 into vlggms:dev Jul 17, 2023
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@EgorDinamit EgorDinamit deleted the random-chems branch July 17, 2023 16:13
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