forked from BluSunrize/ImmersiveEngineering
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
e74c9db
commit 235e72a
Showing
15 changed files
with
116 additions
and
182 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
52 changes: 52 additions & 0 deletions
52
src/main/resources/assets/immersiveengineering/manual/basic_wiring.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
{ | ||
"images": [ | ||
{ | ||
"type": "image", | ||
"images": [ | ||
{ | ||
"location": "textures/misc/wiring.png", | ||
"uMin": 0, | ||
"vMin": 0, | ||
"uSize": 110, | ||
"vSize": 40 | ||
}, | ||
{ | ||
"location": "textures/misc/wiring.png", | ||
"uMin": 0, | ||
"vMin": 40, | ||
"uSize": 110, | ||
"vSize": 30 | ||
} | ||
] | ||
} | ||
], | ||
"connector_recipes": { | ||
"type": "crafting", | ||
"recipes": [ | ||
[ | ||
{ | ||
"recipe": "crafting/connector_lv" | ||
}, | ||
{ | ||
"recipe": "crafting/connector_lv_relay" | ||
}, | ||
{ | ||
"recipe": "crafting/connector_mv" | ||
}, | ||
{ | ||
"recipe": "crafting/connector_mv_relay" | ||
}, | ||
{ | ||
"recipe": "crafting/connector_hv" | ||
}, | ||
{ | ||
"recipe": "crafting/connector_hv_relay" | ||
} | ||
] | ||
] | ||
}, | ||
"feedthrough": { | ||
"type": "multiblock", | ||
"name": "feedthrough" | ||
} | ||
} |
File renamed without changes.
6 changes: 5 additions & 1 deletion
6
src/main/resources/assets/immersiveengineering/manual/en_us/accumulators.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,7 @@ | ||
Accumulators | ||
Power 2 Go | ||
<&recipes>§lAccumulators§r serve as energy storage units. You can use the hammer to adjust the configuration of each side, with blue designating an input, orange an output and no colour marking preventing any connection at all. Sneak while using the hammer to configure the side opposite of the one you clicked. | ||
<&recipes>§lAccumulators§r serve as energy storage units. Input and output power is limited to one connector of the voltage of the accumulator per side. | ||
|
||
Side configuration can be adjusted with the hammer Blue corresponds to input, orange corresponds to output, and no colour marking preventing any connection at all. | ||
|
||
Sneaking while configuring a side will configure the side opposite to the one that was clicked. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 6 additions & 0 deletions
6
src/main/resources/assets/immersiveengineering/manual/en_us/breaker_switch.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
Breaker Switch | ||
Clap on - Clap off | ||
<&manual_breaker>Breaker Switches are simple switches that can stop the flow of power through wires. They connect two wires of the same type and will only allow power to pass when activated. Due to the high risk, these switches will not accept HV wires.<br> | ||
This can be used to separate power-hungry machinery from the network or hook up an additional set of generators when needed.<br> | ||
They will also emit a redstone signal when they are switched on; this behaviour can be inverted by clicking the switch with an Engineer's Screwdriver.<br> | ||
Additionally they are an excellent way to control your <link;lighting;powered lights;electric_lantern>! |
11 changes: 6 additions & 5 deletions
11
src/main/resources/assets/immersiveengineering/manual/en_us/diesel_generator.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,9 @@ | ||
Diesel Generator | ||
Better than volume: More volume. | ||
High-Voltage architecture might be fascinating, but it's not very useful unless you have a generator that can actually create the required output for it. | ||
The Diesel Generator is one of the few ways of generating this sort of energy. It is created as a complex multiblock structure and will run off of <link;refinery;Biodiesel;diesel> or other types of combustible fuel. Due to its high output, it will work through fuel very quickly, so make sure you have a sufficient fuel production to run it. | ||
<&structure>The structure is built from Engineering, Generator and Radiator blocks as well as Fluid Pipes and Scaffolding. Arrange them in the shape shown above and rightclick the central generator with an Engineer's Hammer. | ||
Fuel is to be input at the bottom corners of the generator, whereas energy will be output to up to three connections on the top. The <config;i;machines.dieselGen_output>Flux/t the generator outputs will be split between all connected points. The generator will only run when at least one output can accept energy. | ||
High-Voltage architecture might be fascinating, but an electrical grid is very useful unless there is a generator which can provide it.<br> | ||
The Diesel Generator is the primary method of generating HV power. It will run off of <link;refinery;Biodiesel;diesel> or other heavy fuels, as detailed in the following pages. Due to its high output, it will consume fuel rapidly, so sufficient fuel production is a must.<np> | ||
<&structure>The engine and generator are constructed from radiators, pipes, engineering blocks, and scaffolding as shown above and formed via activating the central generator with an Engineer's Hammer.<br> | ||
Fuel is to be input at the bottom corners of the generator, and energy will be output to up to three plugs on the bar above the generator.<br> | ||
The <config;i;machines.dieselGen_output>Flux/t the generator outputs will be split between all connected plugs. The generator will only run when at least one output can accept energy.<br> | ||
The small terminal on the side will turn off the generator if supplied with a redstone signal, this behavior can be inverted by use of the Engineer's Screwdriver.<br> | ||
The following is a list of fuels the generator can accept and for how long a full bucket will power the generator: <&list> | ||
The following is a list of fuels the generator can accept and for how long a full bucket will power the generator: <&list> |
7 changes: 0 additions & 7 deletions
7
src/main/resources/assets/immersiveengineering/manual/en_us/kinetic_dynamo.txt
This file was deleted.
Oops, something went wrong.
12 changes: 12 additions & 0 deletions
12
src/main/resources/assets/immersiveengineering/manual/en_us/kinetic_generators.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
Kinetic Generators | ||
|
||
<&dynamo_recipe>The simplest form of power generation available is not solar or coal, but using natural forces to excite a generator.<br> | ||
The Kinetic Dynamo connects to integrated methods of producing shaft power and produces electrical power based on how fast they turn.<np> | ||
Windmills and waterwheels, detailed in the following pages, are the sources of shaft power the Kinetic Dynamo will accept, and must be assembled after the dynamo for them to connect.<br> | ||
Other sources of shaft power cannot be used with the kinetic dynamo, and will not produce electrical power.<np> | ||
<&windmill_recipes>Windmills are a basic but slow method of generating power. Speed depends on the space in front of it, with its output reducing greatly if the airflow is obscured. Additionally, weather conditions like rain or storms result in stronger winds and higher speeds.<np> | ||
<&sail_recipe>Wind-based power generation can be improved by covering the blades in cloth. Doing so increases the surface area and with it the rotation speed and energy output. | ||
Windmill sails are crafted from <link;industrial_hemp;tough fabric;fabric_recipe> and applied to the windmill by right clicking it.<np> | ||
<&waterwheel_recipes>Waterwheels are constant method of generating shaft power. Due to the higher stresses involved, waterwheels require link;???;steel;steel> in their construction.<br> | ||
Rotational speed is based on the amount of water flowing around the wheel, with more water providing a greater speed.<br> | ||
Up to three water wheels can be placed against each other and provide shaft power from a single shaft. |
8 changes: 3 additions & 5 deletions
8
src/main/resources/assets/immersiveengineering/manual/en_us/lightning_rod.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,5 @@ | ||
Lightning Rod | ||
Thunderstruck! | ||
Lightning is a phenomenon of nature. It contains a huge amount of raw power, and this lightning rod is able to harness that power. | ||
By stacking a lot of steel fences on this multiblock, you increase the chance of a lightning bolt striking it during rain or thunderstorms. | ||
When the steel pole is struck, the huge amounts of energy created are stored in the base of the lightning rod and then slowly distributed to the energy connections at the sides. | ||
|
||
You can improve the chances of the Lightning Rod getting struck by creating a "net" of steel fences connected to the topmost fence. | ||
Lightning is a phenomenon of nature. It contains a huge amount of raw power, and this lightning rod is able to harness that power.<br> | ||
Stacking steel fences on the port at the top of the rod increases the changes that lightning hits it during rain or thunder. The chance of a strike can be increased further by widening the rod into a net at its top.<br> | ||
When the steel pole is struck, the huge amounts of energy created are stored in the base of the lightning rod and then slowly distributed to the energy connections at the sides. |
6 changes: 0 additions & 6 deletions
6
src/main/resources/assets/immersiveengineering/manual/en_us/redstone_control.txt
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 5 additions & 3 deletions
8
src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric_generator.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,7 @@ | ||
Thermoelectric Generator | ||
Hot and Cold | ||
<&recipe>Thermoelectric Generators are another option of power generation and work without the use of any mechanical parts, instead they use the temperature gradients between two sources. | ||
Placing a hot fluid on one side and a colder fluid on the opposing side generates energy based on the difference between the two temperatures. | ||
<&values>The list below contains other, non-fluid blocks, which can be used as sources of temperature. | ||
<&recipe>Thermoelectric Generators are another kind of power generation, and work without the use of any mechanical parts. These generators use the temperature gradient between two opposing sources to produce power.<np> | ||
Placing a heat source on one side and a colder source on the opposite side generates energy based on the difference between the two temperatures.<br> | ||
Any fluid will work based on its temperature, along with some other blocks.<br> | ||
Temperature gradients are only used across the generator, not across adjacent sides.<np> | ||
<&values>The list below contains non-fluid blocks which can be used as sources of temperature. |
128 changes: 0 additions & 128 deletions
128
src/main/resources/assets/immersiveengineering/manual/grid_construction.json
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters