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float32.go
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float32.go
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package null
import (
"bytes"
"database/sql/driver"
"encoding/json"
"strconv"
"github.com/volatiletech/null/v9/convert"
)
// Float32 is a nullable float32.
type Float32 struct {
Float32 float32
Valid bool
Set bool
}
// NewFloat32 creates a new Float32
func NewFloat32(f float32, valid bool) Float32 {
return Float32{
Float32: f,
Valid: valid,
Set: true,
}
}
// Float32From creates a new Float32 that will always be valid.
func Float32From(f float32) Float32 {
return NewFloat32(f, true)
}
// Float32FromPtr creates a new Float32 that be null if f is nil.
func Float32FromPtr(f *float32) Float32 {
if f == nil {
return NewFloat32(0, false)
}
return NewFloat32(*f, true)
}
// IsValid returns true if this carries and explicit value and
// is not null.
func (f Float32) IsValid() bool {
return f.Set && f.Valid
}
// IsSet returns true if this carries an explicit value (null inclusive)
func (f Float32) IsSet() bool {
return f.Set
}
// UnmarshalJSON implements json.Unmarshaler.
func (f *Float32) UnmarshalJSON(data []byte) error {
f.Set = true
if bytes.Equal(data, NullBytes) {
f.Valid = false
f.Float32 = 0
return nil
}
var x float64
if err := json.Unmarshal(data, &x); err != nil {
return err
}
f.Float32 = float32(x)
f.Valid = true
return nil
}
// UnmarshalText implements encoding.TextUnmarshaler.
func (f *Float32) UnmarshalText(text []byte) error {
f.Set = true
if len(text) == 0 {
f.Valid = false
return nil
}
var err error
res, err := strconv.ParseFloat(string(text), 32)
f.Valid = err == nil
if f.Valid {
f.Float32 = float32(res)
}
return err
}
// MarshalJSON implements json.Marshaler.
func (f Float32) MarshalJSON() ([]byte, error) {
if !f.Valid {
return NullBytes, nil
}
return []byte(strconv.FormatFloat(float64(f.Float32), 'f', -1, 32)), nil
}
// MarshalText implements encoding.TextMarshaler.
func (f Float32) MarshalText() ([]byte, error) {
if !f.Valid {
return []byte{}, nil
}
return []byte(strconv.FormatFloat(float64(f.Float32), 'f', -1, 32)), nil
}
// SetValid changes this Float32's value and also sets it to be non-null.
func (f *Float32) SetValid(n float32) {
f.Float32 = n
f.Valid = true
f.Set = true
}
// Ptr returns a pointer to this Float32's value, or a nil pointer if this Float32 is null.
func (f Float32) Ptr() *float32 {
if !f.Valid {
return nil
}
return &f.Float32
}
// IsZero returns true for invalid Float32s, for future omitempty support (Go 1.4?)
func (f Float32) IsZero() bool {
return !f.Valid
}
// Scan implements the Scanner interface.
func (f *Float32) Scan(value interface{}) error {
if value == nil {
f.Float32, f.Valid, f.Set = 0, false, false
return nil
}
f.Valid, f.Set = true, true
return convert.ConvertAssign(&f.Float32, value)
}
// Value implements the driver Valuer interface.
func (f Float32) Value() (driver.Value, error) {
if !f.Valid {
return nil, nil
}
return float64(f.Float32), nil
}