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The melee, missile, and slow qualities are assigned through the toggle buttons and checkbox on the item sheet. They're doubled up because items have extra qualities assigned to them from before we changed item.system.autoTags to generate tags for those checkboxes without having the tags in the tag list.
After making this change in tag behavior, we neglected to add migrations that removed the unnecessary tags from all worlds and compendiums. We will do that here, in response to this ticket.
If you'd like to fix this now rather than wait for the migration patch, here's a useful script macro. It will have to be modified to work with your items in the world, and your items in all actors in your world
asyncfunctionmain(){constpack=awaitgame.packs.get("");//Place your pack's name between the quotesfor(letiofpack){letitem=awaitpack.getDocument(i._id);if(item.type==='weapon'&&item.system.tags.length){letarr=[];for(lettagofitem.system.tags){if(tag.value!=='Melee'&&tag.value!=='Missile'&&tag.value!=='Slow'){arr.push(tag);console.log(item.name+": "+tag.value);}}awaititem.update({"system.tags": arr});}}}main()
What happened?
The weapons qualities icons in the inventory pane are doubled for the first two qualities and don't show any qualities after that.
See Screen Shot.
What is the expected behaviour?
The weapon quality icons should correctly match the weapon qualities.
Relevant Errors and Warnings
No response
Additional Support Details
Foundry V 10.291
OSE v 1.8.2
OSE SRD 0.5.3
OSE Helper 0.4.6
Foundry VTT Core Version
V10
Old-School Essentials Core Version
1.8.2
Please update your browser regularly. Which (updated) browsers are you seeing the problem on?
Chrome
Code of Conduct
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