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OSE.util.runFirstLoadSplash is not a function reported in console when starting OSE worlds #473

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PXR5 opened this issue Sep 30, 2023 · 3 comments
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bug Something isn't working module-compatibility Adding new compatibility or fixing module compatibility issues triage This bug still needs to be validated and weighted

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@PXR5
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PXR5 commented Sep 30, 2023

What happened?

Error message reported in console.

What is the expected behaviour?

No response

Relevant Errors and Warnings

init.js:43  Uncaught (in promise) TypeError: OSE.util.runFirstLoadSplash is not a function
    at Object.fn (init.js:43:14)
    at #call (foundry.js:730:20)
    at Hooks.callAll (foundry.js:687:17)
    at Game.setupGame (foundry.js:8687:11)
    at async Game._initializeGameView (foundry.js:9930:5)
    at async Game.initialize (foundry.js:8591:5)

Additional Support Details

Foundry Virtual Tabletop: Version 11 Stable, 11.311
Game System: ose, 1.9.3
Active Modules: 27
Performance Mode: 2

OS: Unknown
Client: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/117.0.0.0 Safari/537.36 Edg/117.0.2045.47
GPU: ANGLE (Apple, Apple M1 Max, OpenGL 4.1)
Max Texture Size: 16384

Scene: 3902 x 2631 | Grid Size: 100 | Padding Percentage: 0.25
Walls: 0 | Ambient Lights: 0 | Ambient Sounds: 0 | Tiles: 20 | Tokens: 7

Actors: 60 | Items: 63 | Journal Entries: 8 | Rollable Tables: 5 |
Playlists: 0 | Compendium Packs: 43 | Chat Messages: 132

Foundry VTT Core Version

V11

Old-School Essentials Core Version

No response

Please update your browser regularly. Which (updated) browsers are you seeing the problem on?

Microsoft Edge, Other

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@PXR5 PXR5 added bug Something isn't working triage This bug still needs to be validated and weighted labels Sep 30, 2023
@anthonyronda
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This is an error where some code in OSE: Advanced Fantasy is not running as expected, and may be due to a conflict with another module. I'm still investigating this

@anthonyronda anthonyronda added the module-compatibility Adding new compatibility or fixing module compatibility issues label Oct 10, 2023
@PXR5
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PXR5 commented Oct 12, 2023 via email

@nezticle
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nezticle commented Apr 3, 2024

If you spin up a new OSE world with no modules enabled, except OSE: Advanced Fantasy, you will get this warning. Most of the OSE object is uninitialized in fact, so a lot of stuff this also breaks (OSR Character builder etc). I'm not entirely sure it is this systems fault this is happening though, just that OSE.util is empty when it is accessed by the submodules code

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bug Something isn't working module-compatibility Adding new compatibility or fixing module compatibility issues triage This bug still needs to be validated and weighted
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