Releases: vttred/ose
1.6.4
What's Changed
- Drag and drop for containers and for the party overview sheet has been restored by @RabidOwlbear in #235
- Monster abilities and weapons now both allow you to remove a colored attack pattern, and the weapon/ability sort order is now alphabetical by @hogwrassler in #203
- several improvements to the new contributor experience, with documentation by @anthonyronda in #230 and #234
New Contributors
- @hogwrassler made their first contribution in #203
Full Changelog: 1.6.3...1.6.4
1.6.3
What's Changed
- Fixed an issue preventing languages from being created in V10 by @anthonyronda in #224
- Fixed an issue preventing dungeon skills from saving in V10 by @anthonyronda in #224
- Fixed an issue preventing rollable items from being clicked in V10 by @anthonyronda in #224
- Fixed item descriptions not showing correctly in chat with the show button or on character sheets by @anthonyronda in #225
- Fixed improvised attacks not being rollable by clicking the Melee/Missile bonus header in V10 by @anthonyronda in #224
Full Changelog: 1.6.2...1.6.3
1.6.2
If you've installed 1.6.0 or 1.6.1, please immediately update to 1.6.2 without opening your OSE world.
What's Changed
- Fixed a bug causing the Spells tab not to show on characters or monsters by @anthonyronda in #213
- Fixed a bug causing character sheets not to open under certain conditions by @anthonyronda in #216
- Fixed an issue where monster sheet attributes would be blank in #216
Full Changelog: 1.6.1...1.6.2
1.6.1
What's Changed
- Summaries for abilities can now be shown on the character sheet by clicking on the ability name by @RabidOwlbear in #198
- There is now a field for special abilities of monsters by @RabidOwlbear in #206
- V10 Compatibility by @anthonyronda and @RabidOwlbear in #208
Translations
- Translations in German by @HerrSquash, in Spanish by @WallaceMcGregor, in French by @freohr, in Italian by @sanviler, and in Portuguese by @IGALEGOI and @igorteuri in #196 and in #204
What else is new
- New issue templates by @anthonyronda in #205
Full Changelog: 1.5.1...1.6.0
1.6.0
What's Changed
- Summaries for abilities can now be shown on the character sheet by clicking on the ability name by @RabidOwlbear in #198
- There is now a field for special abilities of monsters by @RabidOwlbear in #206
- V10 Compatibility by @anthonyronda and @RabidOwlbear in #208
Translations
- Translations in German by @HerrSquash, in Spanish by @WallaceMcGregor, in French by @freohr, in Italian by @sanviler, and in Portuguese by @IGALEGOI and @igorteuri in #196 and in #204
What else is new
- New issue templates by @anthonyronda in #205
Full Changelog: 1.5.1...1.6.0
1.5.1
What's Changed
Fixes
- Fix GP cost multiplying when a max quantity is defined by @anthonyronda in #194
- GP is now localizable, so it may use the localized abbreviation for GP when using the character generator or the shopping cart by @anthonyronda in #194
Translations
- Italian updates by @sanviler
- German updates by @HerrSquash
- Spanish updates by @WallaceMcGregor
in #191
Full Changelog: 1.5.0...1.5.1
1.5.0
#What's Changed
Features
- shopping cart v1 by @anthonyronda in #187
While OSR Item Shop provides an excellent way to populate your new character with purchased items, we wanted to provide a basic quality of life improvement for those who don't want to use OSR Item Shop for whatever reason. After generating your ability scores and rolling for your GP, players/GMs can add items to their character's inventory manually (either dragging them from a compendium or creating unique items using the plus button).
When finished selecting items for your inventory, you may click a new icon under the character portrait hover menu.
Clicking it brings up a new dialog box, which shows the icons, names and GP costs of all of your non-treasure inventory items. Clicking the Purchase button will deduct GP from your inventory (or show an error). When the window closes, your character's inventory will show in a new card in the chat log.
Feedback welcome!
Full Changelog: 1.4.7...1.5.0
1.4.7
What's Changed
We're getting back into the swing of providing weekly releases for you. This week's release is a tiny but important bugfix, but as we prepare for providing our first V10 compatibility update next week and the character sheet redesign shortly after, I'm excited for the future of the system 🙌
Fixes
- Restored the ability to send spell/ability description text to the chat log through clicking the eye icon by @RabidOwlbear in #184
Full Changelog: 1.4.6...1.4.7
1.4.6
What's Changed
Fixes
- Fix the display of the resulting chat card when rolling treasure tables recursively by @freohr in #165
- For module compatibility, OSE now uses Foundry's built-in handlebar helper for checking "greater than or equal" by @anthonyronda in #173
- Item descriptions in your inventory can now show roll buttons in the inventory tab of the actor sheet by @RabidOwlbear in #178
- Fixed individual initiative chat card not rendering correctly after 1.4.5 release by @RabidOwlbear in #180
Other improvements
- Additional improvements to allowing developers have multiple builds of the game system installed for dev and testing by @anthonyronda in #169
Translations
- Italian updates by sanviler in #164
- Brazilian Portuguese updates by @igorteuri in #177
New Contributors
- @igorteuri made their first contribution in #170
Full Changelog: 1.4.5...1.4.6
1.4.5
What's Changed
Fixes
- Encumbrance penalties to movement now don't degrade until you are over the limit by @anthonyronda in #160
Translations
- New German translation by @HerrSquash in #157
- Updated Italian translations by @sanviler in #161
Utility Changes
- A new feature of the repository that allows code contributors to have multiple builds of the game system installed in Foundry at the same time by @anthonyronda in #154
- The game system is now easier to translate! Sign up for a free Crowdin account and join the project on Crowdin. Thanks Crowdin for donating your service to open source gaming!
Full Changelog: 1.4.4...1.4.5