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Releases: vttred/ose

1.6.4

21 Sep 00:15
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What's Changed

  • Drag and drop for containers and for the party overview sheet has been restored by @RabidOwlbear in #235
  • Monster abilities and weapons now both allow you to remove a colored attack pattern, and the weapon/ability sort order is now alphabetical by @hogwrassler in #203
  • several improvements to the new contributor experience, with documentation by @anthonyronda in #230 and #234

New Contributors

Full Changelog: 1.6.3...1.6.4

1.6.3

06 Sep 21:48
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What's Changed

  • Fixed an issue preventing languages from being created in V10 by @anthonyronda in #224
  • Fixed an issue preventing dungeon skills from saving in V10 by @anthonyronda in #224
  • Fixed an issue preventing rollable items from being clicked in V10 by @anthonyronda in #224
  • Fixed item descriptions not showing correctly in chat with the show button or on character sheets by @anthonyronda in #225
  • Fixed improvised attacks not being rollable by clicking the Melee/Missile bonus header in V10 by @anthonyronda in #224

Full Changelog: 1.6.2...1.6.3

1.6.2

01 Sep 23:46
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If you've installed 1.6.0 or 1.6.1, please immediately update to 1.6.2 without opening your OSE world.

What's Changed

  • Fixed a bug causing the Spells tab not to show on characters or monsters by @anthonyronda in #213
  • Fixed a bug causing character sheets not to open under certain conditions by @anthonyronda in #216
  • Fixed an issue where monster sheet attributes would be blank in #216

Full Changelog: 1.6.1...1.6.2

1.6.1

01 Sep 18:42
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1.6.1 Pre-release
Pre-release

What's Changed

Translations

What else is new

Full Changelog: 1.5.1...1.6.0

1.6.0

01 Sep 15:40
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1.6.0 Pre-release
Pre-release

What's Changed

Translations

What else is new

Full Changelog: 1.5.1...1.6.0

1.5.1

09 Jun 21:42
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What's Changed

Fixes

  • Fix GP cost multiplying when a max quantity is defined by @anthonyronda in #194
  • GP is now localizable, so it may use the localized abbreviation for GP when using the character generator or the shopping cart by @anthonyronda in #194

Translations

in #191

Full Changelog: 1.5.0...1.5.1

1.5.0

02 Jun 20:35
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#What's Changed

Features

While OSR Item Shop provides an excellent way to populate your new character with purchased items, we wanted to provide a basic quality of life improvement for those who don't want to use OSR Item Shop for whatever reason. After generating your ability scores and rolling for your GP, players/GMs can add items to their character's inventory manually (either dragging them from a compendium or creating unique items using the plus button).

When finished selecting items for your inventory, you may click a new icon under the character portrait hover menu.

Clicking it brings up a new dialog box, which shows the icons, names and GP costs of all of your non-treasure inventory items. Clicking the Purchase button will deduct GP from your inventory (or show an error). When the window closes, your character's inventory will show in a new card in the chat log.

Feedback welcome!

Full Changelog: 1.4.7...1.5.0

1.4.7

24 May 21:43
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What's Changed

We're getting back into the swing of providing weekly releases for you. This week's release is a tiny but important bugfix, but as we prepare for providing our first V10 compatibility update next week and the character sheet redesign shortly after, I'm excited for the future of the system 🙌

Fixes

  • Restored the ability to send spell/ability description text to the chat log through clicking the eye icon by @RabidOwlbear in #184

Full Changelog: 1.4.6...1.4.7

1.4.6

17 May 19:47
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What's Changed

Fixes

  • Fix the display of the resulting chat card when rolling treasure tables recursively by @freohr in #165
  • For module compatibility, OSE now uses Foundry's built-in handlebar helper for checking "greater than or equal" by @anthonyronda in #173
  • Item descriptions in your inventory can now show roll buttons in the inventory tab of the actor sheet by @RabidOwlbear in #178
  • Fixed individual initiative chat card not rendering correctly after 1.4.5 release by @RabidOwlbear in #180

Other improvements

  • Additional improvements to allowing developers have multiple builds of the game system installed for dev and testing by @anthonyronda in #169

Translations

New Contributors

Full Changelog: 1.4.5...1.4.6

1.4.5

14 Apr 02:48
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What's Changed

Fixes

  • Encumbrance penalties to movement now don't degrade until you are over the limit by @anthonyronda in #160

Translations

Utility Changes

  • A new feature of the repository that allows code contributors to have multiple builds of the game system installed in Foundry at the same time by @anthonyronda in #154
  • The game system is now easier to translate! Sign up for a free Crowdin account and join the project on Crowdin. Thanks Crowdin for donating your service to open source gaming!

Full Changelog: 1.4.4...1.4.5