-
Notifications
You must be signed in to change notification settings - Fork 19
/
Copy path0X-NdPtFKq0.srt
7454 lines (5951 loc) · 131 KB
/
0X-NdPtFKq0.srt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1
00:00:00,600 --> 00:00:05,600
And welcome to the second Royal
Television Society and institution of
2
00:00:05,600 --> 00:00:07,590
Engineering and technology public
lecture.
3
00:00:07,830 --> 00:00:10,800
I'm Tim Davie.
I'm sharing tonight and you know when we
4
00:00:10,801 --> 00:00:15,801
conceived of this lecture series,
our aim was to hear from some of the
5
00:00:15,801 --> 00:00:19,521
world's finest minds who work in the
spaces that bridge cutting edge science
6
00:00:19,741 --> 00:00:22,950
and technology with human creativity and
media.
7
00:00:23,820 --> 00:00:26,710
The amazing response,
and we were lucky to be there last year,
8
00:00:26,711 --> 00:00:31,711
whose those of us who saw Mike Lynch in
full flow suggested we were onto
9
00:00:31,711 --> 00:00:36,141
something and the excitement in the room
tonight speaks to the enduring appeal in
10
00:00:36,211 --> 00:00:41,211
my mind,
a public lectures in sparking our
11
00:00:41,211 --> 00:00:42,930
imagination in many ways.
And I really believe this.
12
00:00:42,990 --> 00:00:47,130
We are lucky enough to be enjoying
another golden age of advancement.
13
00:00:47,131 --> 00:00:52,131
The demands public engagement and debate
over 200 years.
14
00:00:52,561 --> 00:00:57,561
It was a rather precocious Humphry Davy
that was wowing crowds and causing
15
00:00:58,050 --> 00:01:03,050
carries traffic jams with sellout
lectures on the nature of human progress
16
00:01:03,720 --> 00:01:05,220
and scientific knowledge.
17
00:01:05,760 --> 00:01:10,620
Noticeably as a friend of Coleridge,
he was fascinated by the intersection of
18
00:01:10,621 --> 00:01:14,190
the subjective and the technical and the
possibilities,
19
00:01:14,280 --> 00:01:16,770
the endless possibilities that this
throws up.
20
00:01:17,310 --> 00:01:19,560
So tonight at this wonderful
institution,
21
00:01:19,860 --> 00:01:23,100
we continue that tradition with our very
special speaker,
22
00:01:23,400 --> 00:01:26,220
Dennis Hassabis,
that's the best dentist,
23
00:01:26,250 --> 00:01:31,250
will talk for 35 minutes or so.
Then we'll open up for q and a and I'll
24
00:01:31,250 --> 00:01:35,481
be conducting will have the lights up
and were really up for a good old
25
00:01:35,481 --> 00:01:36,450
discussion with you guys.
As you know,
26
00:01:36,840 --> 00:01:40,710
Dennis is acknowledged as a world
leading thinker in the realm of Ai,
27
00:01:41,280 --> 00:01:46,280
which in recent years has become where
the hottest topics dominating the media
28
00:01:46,280 --> 00:01:48,990
and the imagination of the public.
You know my world.
29
00:01:48,991 --> 00:01:53,991
We run a recent and BBC survey which was
looking at which jobs are at risk of
30
00:01:53,991 --> 00:01:58,971
computerization.
We attracted two point 3 million page
31
00:01:58,971 --> 00:02:02,991
views.
People viewing that and seeing how safe
32
00:02:02,991 --> 00:02:02,991
they were.
33
00:02:03,480 --> 00:02:07,110
Liz needs little introduction,
but I have to say his achievements,
34
00:02:07,111 --> 00:02:10,200
but even the highest achievers cv db in
the shade,
35
00:02:10,780 --> 00:02:15,780
chess master,
30 World Games Championship winner five
36
00:02:15,780 --> 00:02:17,160
times running.
Successful poker player,
37
00:02:17,161 --> 00:02:20,820
particularly impressive double first in
computer science at Cambridge.
38
00:02:21,270 --> 00:02:26,270
A pioneering video games developer lead
of numerous important pieces of research
39
00:02:27,360 --> 00:02:32,360
in the field of neuroscience.
Notably his landmark paper on the
40
00:02:32,400 --> 00:02:37,400
similarities of how we shape memory and
how we imagine the future was a landmark
41
00:02:38,491 --> 00:02:43,491
and breakthrough piece of research and
then of course founder of deep mind in
42
00:02:43,491 --> 00:02:47,511
2011,
which was then sold to Google in 2014
43
00:02:47,511 --> 00:02:51,810
with Dennis becoming vp engineering with
special responsibility for ai.
44
00:02:52,920 --> 00:02:56,760
Deep mind has set out a goal of solving
intelligence.
45
00:02:56,840 --> 00:03:01,840
A humble objective specifically dennis
just said he is involved in building
46
00:03:01,901 --> 00:03:05,890
something that can expect the unexpected
gracefully.
47
00:03:07,060 --> 00:03:10,660
I think that's probably a great brief
for an audience of a public lecture.
48
00:03:11,210 --> 00:03:12,460
Dennis,
the floor is yours.
49
00:03:20,550 --> 00:03:25,550
Well,
thanks very much tim for that very
50
00:03:25,550 --> 00:03:27,411
generous introduction.
So it's a real pleasure to be here and
51
00:03:27,411 --> 00:03:30,641
I'm giving this lecture and I'm going to
talk about artificial intelligence and
52
00:03:31,260 --> 00:03:33,600
its impact on the future.
In fact,
53
00:03:33,601 --> 00:03:36,120
it could be the relatively near term
future.
54
00:03:37,920 --> 00:03:42,920
So Ai is really the science of making
machines smart and I got into ai firstly
55
00:03:45,151 --> 00:03:50,130
through the medium of games and Games
started for me with chess.
56
00:03:50,340 --> 00:03:55,340
As Tim said,
I started playing chess when I was very
57
00:03:55,340 --> 00:03:57,651
young at the age of four and I think if
you play chess seriously from such a
58
00:03:57,651 --> 00:03:59,220
young age and you're quite an
introspective kid,
59
00:03:59,221 --> 00:04:04,221
which I was,
then you start thinking a lot about how
60
00:04:04,221 --> 00:04:05,310
is it that your brain is coming up with
these moves,
61
00:04:05,311 --> 00:04:06,710
these ideas,
um,
62
00:04:06,840 --> 00:04:09,450
that allow you to play this game and win
these games.
63
00:04:09,840 --> 00:04:14,190
And I started thinking a lot about this
as I got into my teenage years.
64
00:04:16,010 --> 00:04:17,840
And allied with that,
um,
65
00:04:17,960 --> 00:04:18,500
I,
uh,
66
00:04:18,560 --> 00:04:21,370
got into computing or actually bought my
first computer,
67
00:04:21,371 --> 00:04:26,371
is that x spectrum here,
48 k with some winnings from a chess
68
00:04:26,371 --> 00:04:26,670
tournament.
And uh,
69
00:04:26,690 --> 00:04:30,170
when I was about eight years old and I
started teaching myself how to program.
70
00:04:30,440 --> 00:04:33,440
And I think very early on in the
engineers and the audience will,
71
00:04:33,500 --> 00:04:35,270
I think,
resonate with this.
72
00:04:35,450 --> 00:04:40,450
I sort of realized I'm on an intuitive
level that this competed a kind of
73
00:04:40,820 --> 00:04:43,310
special type of machine.
You know,
74
00:04:43,311 --> 00:04:48,311
most machines like cars and planes,
they allow us to extend our physical
75
00:04:48,311 --> 00:04:48,920
capabilities.
You know,
76
00:04:48,921 --> 00:04:52,070
cars allow us to move faster than we can
run planes allow us to fly,
77
00:04:52,340 --> 00:04:54,740
um,
but I think computers do that,
78
00:04:54,890 --> 00:04:56,810
but in the realm of our minds,
um,
79
00:04:56,870 --> 00:05:01,870
they really extend the capabilities of
the brain and this really came clear to
80
00:05:01,870 --> 00:05:06,781
me when I used to write my first
programs and did sort of basic math
81
00:05:06,781 --> 00:05:07,780
calculations and other things which,
um,
82
00:05:07,810 --> 00:05:12,810
it really struck me.
You could set something running
83
00:05:12,810 --> 00:05:15,151
overnight and then go to sleep and then
you'd wake up the next morning and your
84
00:05:15,151 --> 00:05:18,100
computer will solve some problem for you
whilst you were asleep.
85
00:05:18,490 --> 00:05:21,100
So this felt like a really powerful in
some ways,
86
00:05:21,101 --> 00:05:21,580
magical.
Yeah.
87
00:05:23,330 --> 00:05:28,330
Say My love of computers and my love of
games obviously came together in a,
88
00:05:29,091 --> 00:05:30,930
in a kind of obvious way,
uh,
89
00:05:30,980 --> 00:05:35,980
in the designing of video games.
And actually this is one of the reasons
90
00:05:35,980 --> 00:05:37,370
I accepted to do this lecture is I love
the idea,
91
00:05:37,371 --> 00:05:42,371
as tim said,
of the confluence of bringing together
92
00:05:42,371 --> 00:05:44,870
rts and the creative arts and the iet
and sort of engineering.
93
00:05:45,180 --> 00:05:50,180
Um,
and that's why I got into commercial
94
00:05:50,180 --> 00:05:50,180
video games.
Um,
95
00:05:50,180 --> 00:05:53,890
because at the time,
this is sort of like the early and mid
96
00:05:53,890 --> 00:05:57,251
nineties and computer games are really
pushing the cutting edge of engineering
97
00:05:57,251 --> 00:06:01,340
and even the machines that were being
built to run these games.
98
00:06:01,550 --> 00:06:04,040
So I remember the debates in the
nineties about,
99
00:06:04,150 --> 00:06:09,150
you know,
Intel is bringing out their new pentium
100
00:06:09,150 --> 00:06:09,150
processes and people were sort of
saying,
101
00:06:09,150 --> 00:06:13,240
well,
how much more power do we need to run
102
00:06:13,240 --> 00:06:13,310
our work processes and spreadsheets and
um,
103
00:06:13,311 --> 00:06:18,311
you know,
haven't we got all the computing power
104
00:06:18,311 --> 00:06:18,311
we need?
105
00:06:18,311 --> 00:06:18,380
And actually one of the answers was
that,
106
00:06:18,381 --> 00:06:20,710
um,
if we wanted more and more realistic and
107
00:06:20,870 --> 00:06:25,870
complex games,
then we would require more and more
108
00:06:25,870 --> 00:06:27,260
powerful computers with larger memory
and things like graphics chips.
109
00:06:27,440 --> 00:06:32,440
So for a long while games were actually
driving the development of a cutting
110
00:06:32,541 --> 00:06:35,540
edge hardware.
And furthermore,
111
00:06:35,960 --> 00:06:40,960
the games that I used to sort of design
and program all involved ai as a core
112
00:06:41,871 --> 00:06:46,871
gameplay mechanic.
So probably my best known game was
113
00:06:46,871 --> 00:06:49,370
called theme park and uh,
which is some screenshots of it has came
114
00:06:49,371 --> 00:06:54,371
out in 94 and was very successful.
And it was actually the first game of
115
00:06:54,441 --> 00:06:57,020
its type.
So the idea here was that,
116
00:06:57,021 --> 00:07:02,021
um,
you designed your own Disney world and
117
00:07:02,021 --> 00:07:04,460
thousands of little people would come in
to your Disney world and kind of play on
118
00:07:04,461 --> 00:07:08,570
your rides and how enjoyable they
thought your theme park was,
119
00:07:08,780 --> 00:07:09,530
would,
um,
120
00:07:09,560 --> 00:07:12,470
sort of have an impact on their emotions
and how happy they were.
121
00:07:12,620 --> 00:07:16,310
And then that fed into them and
economics model about how much you could
122
00:07:16,311 --> 00:07:18,170
charge them for the hamburgers and the
balloons.
123
00:07:18,320 --> 00:07:20,220
So the better design your,
um,
124
00:07:20,270 --> 00:07:21,890
thing park was,
um,
125
00:07:21,920 --> 00:07:23,640
the more money it made,
and then that allows you,
126
00:07:23,641 --> 00:07:25,370
of course,
to expand the theme park further.
127
00:07:25,850 --> 00:07:26,550
So,
um,
128
00:07:26,600 --> 00:07:31,600
this game and actually another game
called Sim city with the first sort of
129
00:07:31,600 --> 00:07:34,301
games that had ai as a core game play
component and really spawned a whole
130
00:07:34,301 --> 00:07:36,920
genre of management simulation games as
they're called.
131
00:07:37,430 --> 00:07:41,990
And one of the reasons these gains are
so popular is that the ai adapted to the
132
00:07:41,991 --> 00:07:46,991
way the player played the game.
So that means that every single person
133
00:07:46,991 --> 00:07:49,700
who played this game had a unique
experience.
134
00:07:50,180 --> 00:07:50,660
And,
uh,
135
00:07:50,750 --> 00:07:53,300
people used to send in our member into
magazines,
136
00:07:53,301 --> 00:07:58,301
gay magazines and write into us,
I'm showing what's the end state they
137
00:07:58,341 --> 00:07:59,630
got their theme park into.
138
00:07:59,780 --> 00:08:04,780
And there was all these amazing designs
that people are created that we had no
139
00:08:04,780 --> 00:08:07,100
idea could be done even as the inventors
of this game.
140
00:08:07,510 --> 00:08:12,510
Um,
so that really struck a chord with me
141
00:08:12,510 --> 00:08:12,510
when I was around 16,
17 years old when I wrote this game.
142
00:08:12,680 --> 00:08:14,720
And I'm thinking about,
you know,
143
00:08:14,750 --> 00:08:17,600
maybe if I devoted my career to ai
advancing ai,
144
00:08:17,720 --> 00:08:20,030
um,
what an incredible technology that could
145
00:08:20,031 --> 00:08:25,031
be.
So then after having a career and
146
00:08:25,031 --> 00:08:25,640
getting games and running my own games
companies and things,
147
00:08:25,880 --> 00:08:30,290
um,
I then went back to academia to do a phd
148
00:08:30,650 --> 00:08:35,650
in neuroscience,
which I felt was another piece of the
149
00:08:35,650 --> 00:08:36,470
puzzle that I needed before launching an
effort.
150
00:08:36,471 --> 00:08:41,471
Like deep mind.
I wanted to understand a bit more about
151
00:08:41,471 --> 00:08:41,471
how the brain,
um,
152
00:08:41,471 --> 00:08:44,630
solved a tough problems like imagination
and memory.
153
00:08:44,810 --> 00:08:49,810
And I specifically pick those topics to
do my phd on because those are things
154
00:08:49,810 --> 00:08:54,671
that at least back into mid two
thousands where were we will not very
155
00:08:54,671 --> 00:08:59,250
good at doing in computer algorithms.
So I wanted to look at the way the brain
156
00:08:59,251 --> 00:09:00,390
sold.
Somebody is very,
157
00:09:00,391 --> 00:09:03,780
very tough problems that we didn't know
yet how to imbue our machines with.
158
00:09:04,710 --> 00:09:08,080
And I'll come back to that towards the
second half of my talk.
159
00:09:09,220 --> 00:09:13,090
So all of these different experiences
then culminated in finally in setting up
160
00:09:13,091 --> 00:09:14,320
deep mind,
uh,
161
00:09:14,390 --> 00:09:16,730
in 2010 and really,
um,
162
00:09:16,810 --> 00:09:19,990
it's been a 20 year plus journey for me
to get to this point,
163
00:09:20,210 --> 00:09:25,210
uh,
and have enough of what I thought were
164
00:09:25,210 --> 00:09:27,241
the basic ingredients both on an
algorithmic level but also in terms of
165
00:09:27,241 --> 00:09:31,441
the founding scientific team and making
those contacts to actually put together
166
00:09:31,441 --> 00:09:33,250
something like the mind and,
um,
167
00:09:33,370 --> 00:09:36,970
and plausibly go after those big
emission as solving intelligence.
168
00:09:38,460 --> 00:09:40,100
So another way we look at,
um,
169
00:09:40,210 --> 00:09:45,210
uh,
the company is as an Apollo program for
170
00:09:45,210 --> 00:09:48,501
ai as sort of moonshot project that
really focuses on the very ambitious
171
00:09:48,751 --> 00:09:53,751
longterm goals.
And we've collected together a 100 more
172
00:09:53,751 --> 00:09:55,530
than $100,
knew 150 now of the world's top research
173
00:09:55,531 --> 00:10:00,531
scientists in this area.
So I think the mind is by far now the
174
00:10:00,531 --> 00:10:03,120
biggest collection of machine learning
experts anywhere in the world.
175
00:10:04,430 --> 00:10:05,920
And another thing we're experimenting
with,
176
00:10:05,921 --> 00:10:10,921
of course,
apart from trying to build ai is
177
00:10:10,921 --> 00:10:12,260
actually a new ways to organize
scientific endeavor.
178
00:10:12,620 --> 00:10:16,300
So what we've tried to do with deep mind
is really combined the best form,
179
00:10:16,470 --> 00:10:19,880
um,
silicon valley startups together with,
180
00:10:20,010 --> 00:10:22,340
uh,
the best parts of that you find in the,
181
00:10:22,341 --> 00:10:24,710
in the best academic institutes like
Mit,
182
00:10:24,711 --> 00:10:25,730
ucl,
Cambridge,
183
00:10:25,731 --> 00:10:28,730
and so on,
and see if we can infuse that into a new
184
00:10:28,731 --> 00:10:33,731
hybrid way of doing science,
which is more productive and extremely
185
00:10:33,731 --> 00:10:36,380
efficient,
but still allows for extreme creativity.
186
00:10:38,680 --> 00:10:40,500
So our mission then,
as Tim said,
187
00:10:40,600 --> 00:10:43,840
we articulate it in a kind of to step
way.
188
00:10:43,930 --> 00:10:46,780
So firstly we talk about solving
intelligence.
189
00:10:46,970 --> 00:10:48,730
Um,
and we use the word solve,
190
00:10:48,850 --> 00:10:52,270
which is a kind of ambiguous word there
because actually what we mean,
191
00:10:52,271 --> 00:10:55,390
what we're interested in is,
is understanding natural intelligence.
192
00:10:56,230 --> 00:11:00,400
So the human mind.
But also recreating that on intelligence
193
00:11:00,401 --> 00:11:03,080
artificially.
And then step two,
194
00:11:03,290 --> 00:11:07,010
we want to use that technology to help
us solve everything else.
195
00:11:07,340 --> 00:11:08,340
Now,
um,
196
00:11:08,420 --> 00:11:13,420
you know,
that might seem a little bit far
197
00:11:13,420 --> 00:11:14,791
fetched,
possibly a little bit fanciful to some
198
00:11:14,791 --> 00:11:14,791
of you,
um,
199
00:11:14,791 --> 00:11:18,130
but we really believe actually that step
to naturally follows on from step one.
200
00:11:18,320 --> 00:11:21,980
If you can solve intelligence,
and I hope by the end of this talk,
201
00:11:22,180 --> 00:11:23,030
uh,
you know,