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scenes overlapping each other, there was a possible fix for it in the LoungeAreaScene 43344a4#diff-13abd7a358409eba053ed8a0b93f590a8b61a7a29a2850136fd2ee9052e6d8bf. Maybe it should be implemented in other scenes? Maybe sth more generic would be a good solution? Maybe it happened because of server restarting?
Multiple scrollbars in LoungeArea (new scrollbar is being added after new gamer registers), I would consider moving this scene to UI component and then implement/fix scrollbar
White border around the game screen - reported by the user - maybe Windows issue?
Remove chat from the game screen - it's not used (consider giving a possibility to close the info about keyboard actions - it's only useful when new player joins the game and stop being useful after 10s :))
Black screen when MainScene is launching
Issue with the waitlist - when there is maximum number of players in the waitlist user is still moved to the PickCharacterScene, then to the MainSceneLoading (where game sounds can be heard), then transferred back to the LoungeArea and only then info about maximum number of players reached is being displayed. This info should be displayed once user tries to join the waitlist.
Another one regarding the waitlist - in the testing session waitlist had been open for users 30min before the game, it reached the maximum number of players but only few of them had joined the actual game which led to the situation where there were only 4 players in the game and nobody else could join it. Not sure what should we do with this one, just alarming...
The text was updated successfully, but these errors were encountered:
Remove chat from the game screen - it's not used (consider giving a possibility to close the info about keyboard actions - it's only useful when new player joins the game and stop being useful after 10s :))
Black screen when MainScene is launching
Issue with the waitlist - when there is maximum number of players in the waitlist user is still moved to the PickCharacterScene, then to the MainSceneLoading (where game sounds can be heard), then transferred back to the LoungeArea and only then info about maximum number of players reached is being displayed. This info should be displayed once user tries to join the waitlist.
Another one regarding the waitlist - in the testing session waitlist had been open for users 30min before the game, it reached the maximum number of players but only few of them had joined the actual game which led to the situation where there were only 4 players in the game and nobody else could join it. Not sure what should we do with this one, just alarming...
The text was updated successfully, but these errors were encountered: