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heyho @Agitatio , following should work: # Rebinds
caps_lock : ^caps_lock But maybe it is better to rebind it entirely to a different key to not get into trouble with windows own handling of caps_lock. # Rebinds
caps_lock : ^*key of your choice*
# e.g. caps_lock : ^0 edit:
# Rebinds
caps_lock : *key of your choice*
# e.g. caps_lock : 0 edit2: version without need to rebind caps_lack
# press and release produces each one caps_lock press and release
-caps_lock :: caps_lock
# shorthand for: -caps_lock :: -caps_lock, +caps_lock
+caps_lock :: caps_lock
# shorthand for: +caps_lock :: -caps_lock, +caps_lock It is like hitting the key 2 times. edit3: uhuh that is tricki and a bit trippi. xD That works for me:
# let us replace the original key_event with our own :-D
caps_lock : caps_lock
# press and release produces each one caps_lock press and release
-caps_lock :: caps_lock
# shorthand for: -caps_lock :: -caps_lock, +caps_lock
+caps_lock :: caps_lock
# shorthand for: +caps_lock :: -caps_lock, +caps_lock :-D learned something new - thank you 👍 |
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Could anyone help me figure out how to do this? If that's even possible with FST.
I want CapsLock (the function that makes all letters capital) engage only when the CapsLock (the button) is pressed down, and disengage when released.
I currently do that through AHK, but plenty of MP games block AHK. And I need that key in those games, as I use it for VOIP.
Thank you!
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