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concept.html
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<!doctype html>
<html>
<head>
<title>Concepts</title>
<link rel="stylesheet" type="text/css" href="help.css">
</head>
<body>
<h1>Connecting</h1>
<p>To use QRigol, you need a DS1052E or DS1102E instrument connected to your PC via
the USB connector <b>on the back</b>. Do not use the front USB connector.
<p>Your Linux PC should show a file at /dev/usbtmcX where X is a number (usually 0). If not,
you may need a newer kernel, or one built with usbtmc support. There may also be a loadable
module avaiable for your kernel.
<p>You must have permissions to use the device, as well. The easiest (but least handy)
way to handle this is to simply issue a chmod command as root. For example, if your
scope is on usbtmc0 you might say:
<pre>
sudo chmod 666 /dev/usbtmc0
</pre>
<p>
You'll have to do this every time you restart your PC. A better idea is to write a udev rule
to identify the device. If you use sigrok, you may already have this set up. On Kubuntu and
similar distributions, for example, a default sigrok install makes the device writable by
users in the plugdev group.
<p>
Do the following command from a termina:
<pre>
ls -l /dev/usbtmc*
</pre><p>
You should see something like this:
<pre>
crw-rw-r-- 1 root plugdev 180, 4 Jun 8 11:00 /dev/usbtmc0
</pre>
<p>
In this case, any user in the plugdev group can read and write the device (the 2nd group of rw
characters at the start of the line). Without the udev rules, you will probably see:
<pre>
crw-rw-r-- 1 root root 180, 4 Jun 8 11:00 /dev/usbtmc0
</pre>
<h2>Basic Usage</h2>
<p>The first thing you'll want to do is fill in the Device field on the Status tab to match
the device name of your scope (e.g., /dev/usbtmc0). Then press the connect icon on the tool bar
or the connect button on the screen.
<p>Before you connect, you can't really do much. When connected the second icon on the toolbar
and the Run/Stop button on the status tab will correctly reflect the Run/Stop status of the scope.
<p>Once connected, the program will lock out the scope's keyboard unless you check the
Unlock keyboard box on the status tab (the program will remember this and most other settings).
The keyboard is always unlocked when the program ends. If the program crashes, and the keyboard
is locked, simply press the FORCE button in the trigger section to unlock the keyboard.
<p>In addition to this help, many items have "pop up" help baloons that will appear if you let
your mouse hover over them momentarily.
<p>Using the File | Diagnostic menu you can enter commands that the program will
send directly to the scope. Example commands are:
<pre>
*IDN?
:CHAN1:DISP ON
</pre>
<p>You do <b>not</b> need to issue commands to the scope. This is simply here as a handy
way to send commands to the scope should the need arise. Commands all start with ':' or '*'
and any command output is indicated by the last letter being "?".
</body>
</html>