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Things to do
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Things to do
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Guidelines:
1.The objects should be implemented in a generalised manner following the pre-existing hierarchy of libraries.
2.If the object is to undergo any kind of transformation make sure you track all the required co-ordinates
3.**When you pick up a object to design mandatorily place your name beside it to avoid conflict**
4.The structure and generating funcion to be placed in assets.h header file and the definitions and calculations in assets.cpp
5.If you feel like you can mail me the code prior to committing so that I can verify it - Arihant
6.preferable if you can use Visual c++ when we work in the later stages as The game will be deployed as a
Windows console application
7.Do have a look at primitives.h before you proceed
8.To generalise you will need to work on mathematical aspects do include them in some form of documentation or reference links
**THE MORE METICULOUS WE ARE THE LESSER WILL BE OUR PROBLEMS IN TESTING PHASE**
In progress
1.Humanoid (Arihant)(I have uploaded a bit of crude code look in assets.cpp if you can contribute plz i am just a call away)
# Up for grab(to be made)
Archery Project
---------------
Game Completed
Football Project
----------------
Game Completed
Extra
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Screen Corner Collision
collision of object inside another object
QuadTree Porting
Misc: Reset game state for BOTH projects, Audio, Special Effects, Credits
Advice:
to get the look and feel download the following games from playstore
football black
basketball black
archery black