Migrate OpenGL string-literals to embedded files #498
Workflow file for this run
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name: MacOS Build | |
on: | |
push: | |
branches: | |
- master | |
pull_request: | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally | |
# well on Windows or Mac. You can convert this to a matrix build if you need | |
# cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Fetch submodules | |
run: git submodule update --init --recursive | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Upload executable | |
uses: actions/upload-artifact@v2 | |
with: | |
name: MacOS executable | |
path: './build/Alber' |