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Add string-based renderer backend configuration
Rather than using integer-indices, just use plaintext case-insensitive names and leave the actual enum indexes as an implementation detail.
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,24 @@ | ||
#include "renderer.hpp" | ||
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std::optional<RendererType> fromString(std::string inString) { | ||
// case-insensitive | ||
std::transform(inString.begin(), inString.end(), inString.begin(), [](unsigned char c) { return std::tolower(c); }); | ||
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if (inString == "null") | ||
return RendererType::Null; | ||
else if (inString == "opengl") | ||
return RendererType::OpenGL; | ||
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return std::nullopt; | ||
} | ||
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const char* toString(RendererType rendererType) { | ||
switch (rendererType) { | ||
case RendererType::Null: return "null"; | ||
case RendererType::OpenGL: return "opengl"; | ||
default: return "Invalid"; | ||
} | ||
} | ||
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Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {} | ||
Renderer::~Renderer() {} |