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gpu: Use spans for memory access #126

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gpu: Use spans for memory access #126

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raphaelthegreat
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Plz universe something that can be merged

@wheremyfoodat
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I mentioned in the previous PR that I'd prefer not to have the spans in the command processing and vertex fetching code because they end up adding complexity instead of removing it for no real benefit

Though I'd gladly take the spans in textures.hpp/textures.cpp :rboop:

@raphaelthegreat
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Ah I was under the assumption that it was due to scope creep on that PR. I'll close this then

@wheremyfoodat
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2 participants