An implementation of a CPU Ray Tracing engine, created by following the "Ray Tracing in One Weekend" tutorial (actually, it took me nearly one week for the first part).
Use cmake
and make
to build the project:
cd build
cmake ..
make
Simply run the build executable, and place the output PPM on a file:
build/BasicRayTracing > output.ppm
- Ray Tracing in One Weekend - The Book Series: the main tutorial
- stb: header-only image library