A gradual introduction to Godot Engine's source code for those with some GDScript experience and little to no C++ experience. This repository is a complement to a YouTube series available here.
If you would like to suggest a topic, please open an Issue.
If you are a GDScript user and are uncomfortable with C++, you may want to first learn C++ using your knowledge of GDScript (WIP). A supplemental video series on the topic can be found here (TODO).
If you found the content educational, please consider becoming my sponsor using the button above. I spend dozens of hours preparing the lessons through research, write ups, recording videos, and managing the channel. Regardless, it's all worth it if it helps enlighten viewers to the wonders of Godot!
This is a tentative ordered list of topics. As lessons progress, it may become necessary to cover additional content within or between topics in order to properly cover the material.
- Repository Organization
- ClassDB and Reflection
- Object
- Node and Notifications
- Scripting
- Variant
- Servers and RIDOwner
- MainLoop, SceneTree, and Node Again
- Main and Entry Points
- Loop Iteration
- Memory Management (
/u/attrezzarturo
on Reddit) - Signals (
/u/golddotasksquestions
on Reddit) - Viewports (
/u/golddotasksquestions
on Reddit) - Input Handling
- PackedScene and TSCN File Format (
/u/attrezzarturo
on Reddit) - Editor
- EditorPlugins
- ScriptEditor (
Cologne?
on YouTube) - Mutex, Semaphore, and Thread (
/u/G-Brain
on Reddit) - GDScript (
Mateusz Kozicki
on YouTube) - GodotSharp (
/u/attrezzarturo
on Reddit) - Modules and Thirdparty Integration (
/u/Awxen
on Reddit) - Finding Issue, Solving, and Submitting PR (
SuperSatanicSaint
on YouTube)