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keypad-lock-buzzer-melody_repeat-ecape_game.ino
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keypad-lock-buzzer-melody_repeat-ecape_game.ino
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#include <Keypad.h>
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
const byte ROWS = 4;
const byte COLS = 4;
const int SPEAKER=12;
const int LOCK=3;
char hexaKeys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}};
byte rowPins[ROWS] = {4, 5, 6, 7};
byte colPins[COLS] = {8, 9, 10, 11};
Keypad customKeypad = Keypad( makeKeymap(hexaKeys), rowPins, colPins, ROWS, COLS);
String inputCode = "";
void setup(){
Serial.begin(9600);
pinMode(SPEAKER,OUTPUT);
pinMode(LOCK,OUTPUT);
digitalWrite(SPEAKER,LOW);
digitalWrite(LOCK,LOW);
}
void loop(){
char customKey = customKeypad.getKey();
if (customKey){
if (customKey != '#'){
inputCode += customKey;
} else {
if (inputCode == "81288128345345565433565433B38B38") {
digitalWrite(LOCK,HIGH);
delay(2000);
digitalWrite(LOCK,LOW);
}
inputCode = "";
}}
switch (customKey) {
case '0':
tone(SPEAKER,NOTE_C4,350);
break;
case '1':
tone(SPEAKER,NOTE_D4,350);
break;
case '2':
tone(SPEAKER,NOTE_E4,350);
break;
case '3':
tone(SPEAKER,NOTE_F4,350);
break;
case '4':
tone(SPEAKER,NOTE_G4,350);
break;
case '5':
tone(SPEAKER,NOTE_A4,350);
break;
case '6':
tone(SPEAKER,NOTE_B4,350);
break;
case '7':
tone(SPEAKER,NOTE_C5,350);
break;
case '8':
tone(SPEAKER,NOTE_C4,350);
break;
case '9':
tone(SPEAKER,NOTE_E5,350);
break;
case 'A':
tone(SPEAKER,NOTE_F5,350);
break;
case 'B':
tone(SPEAKER,NOTE_G5,350);
break;
case 'C':
tone(SPEAKER,NOTE_A5,350);
break;
case 'D':
tone(SPEAKER,NOTE_B5,350);
break;
case '*':
tone(SPEAKER,NOTE_C4,350);
delay(500);
tone(SPEAKER,NOTE_D4,350);
delay(500);
tone(SPEAKER,NOTE_E4,350);
delay(500);
tone(SPEAKER,NOTE_C4,350);
delay(500);
tone(SPEAKER,NOTE_C4,350);
delay(500);
tone(SPEAKER,NOTE_D4,350);
delay(500);
tone(SPEAKER,NOTE_E4,350);
delay(500);
tone(SPEAKER,NOTE_C4,350);
delay(750);
tone(SPEAKER,NOTE_F4,350);
delay(500);
tone(SPEAKER,NOTE_G4,350);
delay(500);
tone(SPEAKER,NOTE_A4,350);
delay(750);
tone(SPEAKER,NOTE_F4,350);
delay(500);
tone(SPEAKER,NOTE_G4,350);
delay(500);
tone(SPEAKER,NOTE_A4,350);
delay(750);
tone(SPEAKER,NOTE_A4,350);
delay(500);
tone(SPEAKER,NOTE_B4,350);
delay(500);
tone(SPEAKER,NOTE_A4,350);
delay(500);
tone(SPEAKER,NOTE_G4,350);
delay(500);
tone(SPEAKER,NOTE_F4,350);
delay(750);
tone(SPEAKER,NOTE_F4,350);
delay(750);
tone(SPEAKER,NOTE_A4,350);
delay(500);
tone(SPEAKER,NOTE_B4,350);
delay(500);
tone(SPEAKER,NOTE_A4,350);
delay(500);
tone(SPEAKER,NOTE_G4,350);
delay(500);
tone(SPEAKER,NOTE_F4,350);
delay(750);
tone(SPEAKER,NOTE_F4,350);
delay(750);
tone(SPEAKER,NOTE_G5,350);
delay(500);
tone(SPEAKER,NOTE_F4,350);
delay(500);
tone(SPEAKER,NOTE_C4,350);
delay(750);
tone(SPEAKER,NOTE_G5,350);
delay(500);
tone(SPEAKER,NOTE_F4,350);
delay(500);
tone(SPEAKER,NOTE_C4,350);
break;
case '#':
tone(SPEAKER,NOTE_D6,350);
break;
}
}