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printColor
rewrite
#2937
Merged
Merged
printColor
rewrite
#2937
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,30 +1,48 @@ | ||
CreateClientConVar( "wire_expression2_print_max", 15, true, true ) | ||
CreateClientConVar( "wire_expression2_print_max_length", 1000, true, true ) | ||
CreateClientConVar( "wire_expression2_print_delay", 0.3, true, true ) | ||
local cvar_warn = CreateClientConVar("wire_expression2_printcolor_warn", 1, true, true, "Shows a warning when someone uses printColorDriver on you") | ||
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local chips = {} | ||
local not_warned = not game.SinglePlayer() | ||
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hook.Add("EntityRemoved", "wire_expression2_printColor", function(ent) | ||
chips[ent] = nil | ||
end) | ||
local RED = Color(255, 0, 0) | ||
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local printcolor_readers = { | ||
[1] = function() return tostring(net.ReadDouble()) end, | ||
[2] = function() return net.ReadString() end, | ||
[3] = function() return net.ReadColor(false) end, | ||
[4] = function() | ||
local e = net.ReadEntity() -- Passing directly will set color as the player's color which isn't desirable I believe | ||
return e:IsValid() and (e:IsPlayer() and e:GetName() or e:GetClass()) or "NULL" -- Also, MsgC doesn't have this feature, so adds parity | ||
end | ||
} | ||
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net.Receive("wire_expression2_printColor", function( len, ply ) | ||
local chip = net.ReadEntity() | ||
net.Receive("wire_expression2_printColor", function() | ||
local ply = net.ReadEntity() | ||
local console = net.ReadBool() | ||
if chip and not chips[chip] then | ||
chips[chip] = true | ||
-- printColorDriver is used for the first time on us by this chip | ||
chat.AddText(Color(255,0,0),"While in somone's seat/car/whatever, printColorDriver can be used to 100% realistically fake people talking, including admins.") | ||
chat.AddText(Color(255,0,0),"Don't trust a word you hear while in a seat after seeing this message!") | ||
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local msg = {} | ||
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for i = 1, 1024 do | ||
local head = net.ReadUInt(4) | ||
if head == 0 then break end | ||
msg[i] = printcolor_readers[head]() | ||
end | ||
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if console then | ||
MsgC(unpack(net.ReadTable())) | ||
MsgC(unpack(msg)) | ||
else | ||
chat.AddText(unpack(net.ReadTable())) | ||
if not_warned and ply ~= LocalPlayer() then | ||
not_warned = false | ||
if cvar_warn:GetBool() then | ||
chat.AddText(RED, "While in somone's seat/car/whatever, printColorDriver can be used to 100% realistically fake people talking, including admins.\ | ||
Don't trust a word you hear while in a seat after seeing this message!") | ||
end | ||
end | ||
chat.AddText(unpack(msg)) | ||
end | ||
end) | ||
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net.Receive("wire_expression2_print", function(len, ply) | ||
net.Receive("wire_expression2_print", function() | ||
chat.AddText(net.ReadString()) | ||
end) |
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This might be safer from lua errors