Fix for trackCollision(e), can now be done on first execution #3137
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Switches check for
registered_chips[self.entity]
(which is reliant on the constructor running) toself.entity.registered_events["entityCollision"]
which appears to be populated by the compiler / e2 upload, and is available before first execution of chip (before constructors are run).Not extensively tested, but upon initial inspection, fixes code like