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I have just managed to flash my CYD with the LVGL9 example. I am unsure if the GUI was intented in this way, However the background is black, all colours seem to be correct.
I then changed the .colour space to RGB .color_space = ESP_LCD_COLOR_SPACE_RGB
in LCD.h and the colours inverted, red was blue etc.
So i reverted back
I then added
esp_lcd_panel_reset(*lcd_panel); esp_lcd_panel_init(*lcd_panel); esp_lcd_panel_invert_color(*lcd_panel, true); // Add this line
The background was white, but now the colours are inverted, Red is cyan, Green is purple. Blue is Yellow.
Decided to then mix the pair RGB,
esp_lcd_panel_invert_color(*lcd_panel, true); // Add this line
.color_space = ESP_LCD_COLOR_SPACE_RGB
Background white, Red is yellow, green is purple, blue is cyan.
Do you have any ideas on what i can do? or what should i expect anyway, is the first thing correct?
The text was updated successfully, but these errors were encountered:
Hi,
I have just managed to flash my CYD with the LVGL9 example. I am unsure if the GUI was intented in this way, However the background is black, all colours seem to be correct.
I then changed the .colour space to RGB
.color_space = ESP_LCD_COLOR_SPACE_RGB
in LCD.h and the colours inverted, red was blue etc.
So i reverted back
I then added
esp_lcd_panel_reset(*lcd_panel); esp_lcd_panel_init(*lcd_panel); esp_lcd_panel_invert_color(*lcd_panel, true); // Add this line
The background was white, but now the colours are inverted, Red is cyan, Green is purple. Blue is Yellow.
Decided to then mix the pair RGB,
Background white, Red is yellow, green is purple, blue is cyan.
Do you have any ideas on what i can do? or what should i expect anyway, is the first thing correct?
The text was updated successfully, but these errors were encountered: