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Prepare 0.21 release
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- Fix crash when health/energy is NaN
- Remove editing movementController (no longer useful)
- Fix players with the same name not being listed
- Update check now runs in background during start
- Learning all techs now actually works
- Fix corruption when loading previously equipped techs
- Various GUI tweaks
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wizzomafizzo committed Feb 22, 2015
1 parent 5ce95ab commit dc53a63
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -9,7 +9,7 @@ starcheat is a [Starbound](http://playstarbound.com/) player save editor, you ca
Starbound | starcheat
------------------ | ---------
Nightly | [dev branch](#building-from-source)
**Upbeat Giraffe** | [0.20](https://github.com/wizzomafizzo/starcheat/releases/tag/0.20)
**Upbeat Giraffe** | [0.21](https://github.com/wizzomafizzo/starcheat/releases/tag/0.21)
Enraged Koala | [0.17](https://github.com/wizzomafizzo/starcheat/releases/tag/0.17)

## Reporting a Issue
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4 changes: 2 additions & 2 deletions starcheat/config.py
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Expand Up @@ -16,8 +16,8 @@
if not os.path.isdir(config_folder):
os.mkdir(config_folder)

STARCHEAT_VERSION = "0.20 (Upbeat Giraffe)"
STARCHEAT_VERSION_TAG = "0.20"
STARCHEAT_VERSION = "0.21 (Upbeat Giraffe)"
STARCHEAT_VERSION_TAG = "0.21"
CONFIG_VERSION = 14
ini_file = os.path.join(config_folder, "starcheat.ini")

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9 comments on commit dc53a63

@wizzomafizzo
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@chrmoritz still issues with it i think :(

it detect the tag at all after half an hour. i kicked off a manual build which built fine (yay!) but it wasn't based on the tag and i have no idea where it went

@chrmoritz
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ah, appveyor really hates your repo, I have nowhere else issues with it. (I think it's still bugged because I had it setup with my account first)

You can find builds in the artifact section even if AppVeyor skip the Github Release deployment. You only have to download and reupload them to Github Releases (thats what I've done for all releases so far 👎)

I would recommend you to set a release as a pre release the next time until all builds are uploaded and tested. Because a pre release will be ignored by our update check, but now we are pointing people to a site without releases.

You have commit access to the homebrew starcheat tap for updating the version number there too.

BTW: The OS X builds are from now on build with a up to date Python, Pillow and py2app but outdated pyqt5/qt5 (the cause of the strange py2app issues)
BTW2: the markdown syntax for a list is * foo and not - foo

@wizzomafizzo
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ahhh dang why won't it work :( maybe i will have a play around with the settings soon too

i'll remember that other stuff for the future. promise!

@chrmoritz
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@wizzomafizzo No, the settings are working completly fine from the appveyor.yml. The only thing which does not work is the webhook from github to appveyor. I think we should have tried this earlier, buty can you please:

@wizzomafizzo
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done!

@chrmoritz
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lets hope that it works next time without any issue

@Kaitnoday
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I'm having some issues with starcheat and I haven't been able to fix them. here is the report.

Traceback (most recent call last):
File "C:\Python34-x64\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in
File "build\starcheat.py", line 74, in
File "build\starcheat.py", line 71, in main
File "build\gui\mainwindow.py", line 164, in init
File "build\gui\mainwindow.py", line 467, in open_file
File "build\gui\openplayer.py", line 58, in init
File "build\gui\openplayer.py", line 76, in get_players
FileNotFoundError: [WinError 3] The system cannot find the path specified: 'C:\Program Files (x86)\Steam\SteamApps\common\Starbound\giraffe_storage\player'

@chrmoritz
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Recent versions of starcheat are only supporting the upbeat giraffe starbound version. Looks like you are using a old starbound, because you don't have a giraffe_storage.

@Kaitnoday
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@Kaitnoday Kaitnoday commented on dc53a63 Feb 28, 2015 via email

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