Releases: wizzomafizzo/starcheat
Releases · wizzomafizzo/starcheat
starcheat 0.19.1
- support for mods in old (unstable/nightly) packfile format (
sbbf02
) - fixed replace in images
- added update checker
- improved assert/mods scan logging
starcheat 0.19
- fixed detection of the location of the starbound, player and mods folder
- fixed equipping techs (still need to be careful to equip a valid tech, but you can now recover a broken player by equipping a invalid tech)
- moved homebrew formula (OS X) to separate tab, see here for instruction
starcheat 0.18.1
- improved starbound folder auto detect on windows:
- support for custom steam libraries (different location then steam installation)
- fixed manually select starbound folder validation (updated for Upbeat Giraffe)
starcheat 0.18
This release adds full support for the Upbeat Giraffe stable version plus a bunch of other features.
- Main window is now resizeable, supports high DPI display
- Hunger and breath stats removed
- Added essentials bar
- Support for personality stance on player preview
- Colour changes now show in player preview
- Colour edit dialog updates preview in real time
- Support for editing emote and favourite colours
- Added mouse slot editing
- Added right-click menu for inventory slots
- Added right-click menu for item options in edit dialog
- Inventory icons now show color replacements
- Fixed issue with some missing icons like hoe
- Added inventory sorting in right-click menu
- Show blueprint info in manage dialog
- Tech GUI total overhaul, support for body parts
- Support for editing default movement controller
- Show rendered players in open dialog
- Show play time in open dialog
- Enable random name generation button
- Many minor bug fixes and GUI tweaks
starcheat 0.17
NOTE: There are no new features in this release since 0.16, it simply marks when support for Enraged Koala officially ends. It only works with the same save files as 0.16 does, not nightly.
starcheat 0.16
- Don't lock the appearance edit window when picking colors so you can use the eyedropper properly
- Increase max item stack to 1000
- Can now add and remove colors when editing appearance
- Fix bug with number item options not showing the right edit window
- Removed image browser edit popup for now, moved to tools menu
- Added button to export list of mods
- Other random bugfixes
starcheat 0.15
- bugfixing
starcheat 0.14
- Support for modded race rendering
- This fixes crashes when trying to open players with mod races such as Avali
- Changed back item title list display
- I just can't stand how it looks showing both item name and id in the filter list. Sorry to anyone who preferred this, I will add a way to toggle that option or something soon.
- Added information to item descriptions
- Item browser/editor descriptions have a bit more information now, mostly concerning their status effects. If you have any suggestions for item info to show in the window please say so in the discussion thread
starcheat 0.13
- Trash player button
- A button has been added to the player selection dialog to delete players. This will move the player files to a backup folder in starcheat's config folder so don't worry about losing anything permanently.
- Tech management
- The tech button has finally been enabled. Support is still relatively basic, but you can assign any techs temporarily without learning them from here. Check the known issues for a bug to look out for.
- Increased allowed stat/pixel values
- I've set all this to the size of a 32 bit int. Pixels seem to go higher than this but it definitely looks like the limit for stats. Setting them to max possible values is a great way to bug up your character so be careful, but at least now you can do it!
- Live player rendering
- Still early days here too but it's a start. Hair, species and gender are working but still needs support for: facial hair, facial masks, personality stances, recoloring and equipped items. Please see the known issues if you use a modded race.
- Known Issues
- Some techs (mainly mechs) are not quite supported yet and will crash the game if they're equipped from the tech dialog and then used. This will fix itself up as soon as you unequip the tech. Will be fixed in a future release.
- Modded races currently aren't supported for player rendering and will crash starcheat, non-modded races will still open fine. If this is an essential feature for you please stick to the last version of starcheat, this will definitely be fixed next version as it's pretty major.
starcheat 0.12
- Added a detected mods list to the tools menu
- May expand on this later but for now it just shows the detected mod path relative to your Starbound folder.
- Show asset filename in item browser lists
- I may change this to a toggle button or something. Not entirely happy with how this looks, seems a bit cluttered.
- Increased limit on health, pixel, energy etc
- There is still a limit which is much lower than what I assume Starbound can support. Will try figure out a way to increase it further.
- .modpak file support