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qrcode.h
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qrcode.h
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// The MIT License (MIT)
//
// Copyright (c) 2015 Woboq GmbH <contact at woboq.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef QRCODE_H
#define QRCODE_H
#include <QObject>
#include <QQuickItem>
#include <QVariant>
struct CodeDot {
int x, y;
int surroundCount;
Q_PROPERTY(int x MEMBER x)
Q_PROPERTY(int y MEMBER y)
Q_PROPERTY(int surroundCount MEMBER surroundCount)
Q_GADGET
};
struct Code {
int width;
QVariantList dots;
Q_PROPERTY(int width MEMBER width)
Q_PROPERTY(QVariantList dots MEMBER dots)
Q_GADGET
};
class QRCodeItem : public QQuickItem {
Q_OBJECT
Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged)
Q_PROPERTY(float revealProgress READ revealProgress WRITE setRevealProgress NOTIFY revealProgressChanged)
public:
QRCodeItem();
QString text() const { return m_text; }
void setText(const QString &text);
float revealProgress() const { return m_revealProgress; }
void setRevealProgress(float revealProgress);
signals:
void textChanged();
void revealProgressChanged();
protected:
QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) override;
private:
static QVariant getQRCodeData(const QString &text);
QString m_text;
float m_revealProgress = 0;
bool m_textDirty = true;
};
#endif // QRCODE_H