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Merge pull request #251 from wolfkidsounds/4.3.2
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4.3.2
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wolfkidsounds authored Apr 1, 2021
2 parents 083b688 + 012d430 commit f4ca0fb
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2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -5304,3 +5304,5 @@ discordintegration/config/TwitchSpawn/credentials.toml
Launcher Exports/CLIENT_LAUNCHER_Universe.Modpack-R4.1.3.zip
Launcher Exports/Universe Modpack-Release 4.2.0.zip
Launcher Exports/Universe Modpack-Release 4.3.0.zip
Launcher Exports/Universe Modpack-Release 4.3.1.zip
Universe Modpack.ffs_gui
2 changes: 1 addition & 1 deletion Client/config/Netherending Ores.cfg
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Expand Up @@ -215,7 +215,7 @@ ores {

"ore dictionary preferred mods" {
# Enable preferred mods outout, setting a mod name for an ore name makes the mod search for that name in the Ore Dictionary and use that as a priority. [default: false]
B:"Preferred Mods Output"=false
B:"Preferred Mods Output"=true

"ore dictionary preferred mod ores" {
S:"End Aluminum Ore"=thermalfoundation
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93 changes: 32 additions & 61 deletions Client/config/avatar/stats.yml
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Expand Up @@ -34,34 +34,10 @@ airbladeSettings:
allowAirBubbleElytra: false
allowMultiAirbendingWalljump: true
bendableBlocksNames:
- minecraft:stone
- minecraft:cobblestone
- minecraft:sandstone
- minecraft:sandstone:1
- minecraft:sandstone:2
- minecraft:stone_slab
- minecraft:stone_slab:1
- minecraft:stone_slab:3
- minecraft:stone_slab:5
- minecraft:mossy_cobblestone
- minecraft:stone_stairs
- minecraft:glowstone
- minecraft:stonebrick
- minecraft:stonebrick:1
- minecraft:stonebrick:2
- minecraft:stonebrick:3
- minecraft:stone_brick_stairs
- minecraft:end_stone
- minecraft:sandstone_stairs
- minecraft:red_sandstone
- minecraft:red_sandstone:1
- minecraft:red_sandstone:2
- minecraft:red_sandstone_stairs
- minecraft:stone_slab2
- minecraft:end_bricks
- minecraft:dirt
- aroma1997sdimension:miningore
- bigreactors:yellorium
- extraplanets:orange_sand
- extraplanets:orange_sandstone
- extraplanets:red_sand
- extraplanets:red_sandstone
- biomesoplenty:crystal
- biomesoplenty:dirt
- biomesoplenty:dried_sand
Expand All @@ -73,6 +49,8 @@ bendableBlocksNames:
- biomesoplenty:white_sand
- biomesoplenty:white_sandstone
- biomesoplenty:white_sandstone_stairs
- bigreactors:yellorium
- aroma1997sdimension:miningore
- chisel:andesite
- chisel:andesite1
- chisel:andesite2
Expand Down Expand Up @@ -283,7 +261,6 @@ bendableBlocksNames:
- minecraft:quartz_ore
- minecraft:quartz_stairs
- minecraft:red_nether_brick
- minecraft:red_sandstone
- minecraft:red_sandstone_stairs
- minecraft:sandstone_stairs
- minecraft:stained_glass
Expand Down Expand Up @@ -376,10 +353,6 @@ bendableBlocksNames:
- quark:soul_sandstone_slab
- quark:soul_sandstone_stairs
- quark:gravisand
- railcraft:brick_sandy
- railcraft:brick_sandy:1
- railcraft:brick_sandy:3
- railcraft:brick_sandy:2
- biomesoplenty:grass:3
- biomesoplenty:dirt:9
- biomesoplenty:dirt:1
Expand All @@ -390,18 +363,6 @@ bendableBlocksNames:
- biomesoplenty:white_sandstone_stairs
- biomesoplenty:dried_sand
- biomesoplenty:other_slab:1
- extraplanets:orange_sand
- extraplanets:orange_sandstone
- extraplanets:red_sand
- extraplanets:red_sandstone
- lycanitesmobs:desertstonepolished
- lycanitesmobs:desertstone
- lycanitesmobs:desertstonepillar
- lycanitesmobs:desertstonebrick_slab
- lycanitesmobs:desertstone_slab
- lycanitesmobs:desertstonebrick_stairs
- lycanitesmobs:desertstonebrick
- lycanitesmobs:desertstone_slab_double
- natura:nether_heat_sand
- quark:sandy_bricks
- quark:sandy_bricks_stairs
Expand All @@ -415,6 +376,10 @@ bendableBlocksNames:
- railcraft:brick_red_sandy:3
- railcraft:brick_red_sandy:4
- railcraft:brick_red_sandy:5
- railcraft:brick_sandy
- railcraft:brick_sandy:1
- railcraft:brick_sandy:3
- railcraft:brick_sandy:2
- securitycraft:reinforced_sandstone
- securitycraft:reinforced_sand
- securitycraft:reinforced_sand:1
Expand All @@ -427,23 +392,29 @@ bendableBlocksNames:
- securitycraft:reinforced_red_sandstone:2
- securitycraft:reinforced_stairs_red_sandstone
- securitycraft:reinforced_stone_slabs2
- minecraft:stone
- minecraft:sand
- minecraft:sandstone
- minecraft:cobblestone
- minecraft:dirt
- minecraft:gravel
- minecraft:brick_block
- minecraft:mossy_cobblestone
- minecraft:stonebrick
- minecraft:clay
- minecraft:hardened_clay
- minecraft:stained_hardened_clay
- minecraft:coal_ore
- atum:fertile_soil
- atum:fertile_soil_tilled
- minecraft:gold_ore
- minecraft:iron_ore
- minecraft:red_sandstone
- minecraft:grass
- minecraft:grass_path
- atum:coal_ore
- atum:lapis_ore
- atum:diamond_ore
- atum:emerald_ore
- atum:redstone_ore
- atum:bone_ore
- atum:relic_ore
- atum:khnumite_raw
- atum:dirty_bone_block
- atum:dirty_bone_slab
- atum:limestone_gravel
- atum:marl
- atum:limestone_cracked
- atum:limestone
- atum:limestone_brick_small
- atum:limestone_brick_large
- atum:limestone_brick_cracked_brick
- atum:limestone_brick_chiseled
- atum:limestone_brick_carved
boulderSettings:
damage: 0.1
push: 0.1
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2 changes: 1 addition & 1 deletion Client/config/bloodymods/packcrashinfo.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ general {
B:gatherManifestFirst=false
S:modpackAuthor="WOLFKIDSOUNDS"
S:modpackName="Univers Modpack"
S:modpackVersion="4.3.0"
S:modpackVersion="4.3.2"
}


2 changes: 1 addition & 1 deletion Client/config/bountiful/bounties.json
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Expand Up @@ -23,7 +23,7 @@
"min": 12,
"max": 36
},
"unitWorth": 5,
"unitWorth": 3,
"weight": 200
},
{
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12 changes: 6 additions & 6 deletions Client/config/bountiful/bountiful.cfg
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Expand Up @@ -11,19 +11,19 @@ board {
B:"Board Recipe Enabled?"=false

# The number of entries that a Bounty Board starts with when placed, if not using global bounties (Default: 0)
I:"Bounties Created On Place"=2
I:"Bounties Created On Place"=5

# How long entries stay on the board, at max (Bounties will be removed prematurely if board hits max entries). (Default: 72000)
I:"Bounty on Board Lifespan"=96000
I:"Bounty on Board Lifespan"=90000

# By default (false), all boards share a single, global inventory per dimension. If false, all boards have their own inventory.
B:"Global Bounty Inventory"=false

# How many entries should be on a bounty board at a given time. (Max: 27, Default: 17)
I:"Max Bounties Per Board At A Time"=12
I:"Max Bounties Per Board At A Time"=20

# How often, in ticks, new bounty should show up on the bounty board. (Min: 20, Default: 2400)
I:"New Bounty Frequency"=4500
I:"New Bounty Frequency"=2000

# Whether or not bounty boards naturally generate in villages (Default: true).
B:"Village Generation"=false
Expand All @@ -44,10 +44,10 @@ bounty {
B:"Cash In At Bounty Board?"=true

# A multiplier for how much longer entity (mob) bounties will give you to complete than item bounties.
D:"Entity Bounty Time Multiplier"=4.0
D:"Entity Bounty Time Multiplier"=2.0

# The minimum time, in ticks, required to complete a bounty. (Default: 6000)
I:"Minimum Bounty Time"=2000
I:"Minimum Bounty Time"=24000

# The chance, per level, for a bounty to increase in rarity (Default: 0.27)
D:"Rarity Increase Chance"=0.2
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124 changes: 124 additions & 0 deletions Client/config/dragonmounts.cfg
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@@ -0,0 +1,124 @@
# Configuration file

all {
# Dragons cannot spawn in these dimensions' IDs
I:"Blacklisted Dragon Dimensions" <
-1
1
>

# Dragons can only spawn in these dimensions' IDs
I:"Whitelisted Dragon Dimensions" <
0
>

# true to use dimensional blacklist, false to use the whitelist. [default: true]
B:"use Dimension Blacklist"=true
}


clientdm2 {
# Max flight for dragons circling players on a whistle
D:"Max Flight Height"=20.0

# Zoom out for third person 2 while riding the the dragon and dragon carriages DO NOT EXXAGERATE IF YOU DONT WANT CORRUPTED WORLDS
D:"Third Person Zoom BACK"=20.0

# Wander From HomeDist
I:"Wander From HomeDist"=50
}


main {
# Allow or disallow breeding
B:"Allow Other Breeding"=true

# Disable or enable the dragon's ability to obey other players
B:"Allow Other Player's Control"=true

# Makes Dragons Tougher or Not
D:Armor=8.0

# Damage for dragon attack
D:Damage=12.0

# Dragon Base Health§o Note: Some Dragons have unique health values and are still affected by this
D:"Dragon Base Health"=90.0

# Higher numbers slower regen for dragons
I:"Health Regen Speed"=75

# More numbers slower, i.e. gets a number from the factor of (3000) to 1 per tick (millisecond) if it equals to 1 reduce hunger, dont make it too low or might crash the game
I:"Hunger Speed"=6000

# Enables or Disables dragons ability to despawn, works only for adult non tamed dragons
B:"can dragons despawn"=true

# Enables changing of egg breeds via block or environment
B:"can eggs change breeds"=true

# refers to the ice breath for the dragon in water, set true if you want the ice block to be permanent. false otherwise.
B:"can ice breath be permanent"=false

# Debug mode. You need to restart Minecraft for the change to take effect. Unless you're a developer or are told to activate it, you don't want to set this to true.
B:debug=false

# Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods.
B:"disable block override"=false

# refers to the fire breath to affect blocks
B:"fire breath affect blocks"=true

# Use a commanding player method(Experimental) to make dragons land on multiple players
B:"use CommandingPlayer"=false
}


worldgen {
# Enables spawning of nests in extreme hills
B:canSpawnSurfaceDragonNest=true

# Enables spawning of nether, zombie, and skeleton dragon nests in the nether
B:canSpawnNetherNest=true

# Enables spawning of end dragon nests in end cities
B:canSpawnEnchantNest=true

# Determines how rare Forest Plains dragon nests will mainly spawn. I did this because the forest biome is too common thus making the forest breed to common. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Forest Nest Rarity"=220

# Determines how rare sunlight dragon temples will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Sunlight Nest Rarity"=60

# Determines how rare terra dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Terra Nest Rarity"=220

# Determines how rare moonlight or aether dragon temples will spawn above the ocean. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Ocean Nest Rarity"=8000

# Determines how rare forest jungnle dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Jungle Nest Rarity"=800

# Determines how rare water dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Water Nest Rarity"=180

# Determines how rare ice dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Ice Nest Rarity"=200

# Determines how rare fire dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Fire Nest Rarity"=150

# Determines how rare forest enchant dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Enchant Nest Rarity"=300

# Determines how rare nether nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"Nether Nest Chance"=200

# Determines how rare nether nests will spawn in the X Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"2 Nether Nest Rarity X"=16

# Determines how rare nether nests will spawn in the Z Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds)
I:"2 Nest Nether Rarity Z"=16
}


56 changes: 0 additions & 56 deletions Client/config/entity_culling.cfg

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