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Merge pull request #251 from wolfkidsounds/4.3.2
4.3.2
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"min": 12, | ||
"max": 36 | ||
}, | ||
"unitWorth": 5, | ||
"unitWorth": 3, | ||
"weight": 200 | ||
}, | ||
{ | ||
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# Configuration file | ||
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all { | ||
# Dragons cannot spawn in these dimensions' IDs | ||
I:"Blacklisted Dragon Dimensions" < | ||
-1 | ||
1 | ||
> | ||
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# Dragons can only spawn in these dimensions' IDs | ||
I:"Whitelisted Dragon Dimensions" < | ||
0 | ||
> | ||
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# true to use dimensional blacklist, false to use the whitelist. [default: true] | ||
B:"use Dimension Blacklist"=true | ||
} | ||
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clientdm2 { | ||
# Max flight for dragons circling players on a whistle | ||
D:"Max Flight Height"=20.0 | ||
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# Zoom out for third person 2 while riding the the dragon and dragon carriages DO NOT EXXAGERATE IF YOU DONT WANT CORRUPTED WORLDS | ||
D:"Third Person Zoom BACK"=20.0 | ||
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# Wander From HomeDist | ||
I:"Wander From HomeDist"=50 | ||
} | ||
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main { | ||
# Allow or disallow breeding | ||
B:"Allow Other Breeding"=true | ||
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# Disable or enable the dragon's ability to obey other players | ||
B:"Allow Other Player's Control"=true | ||
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# Makes Dragons Tougher or Not | ||
D:Armor=8.0 | ||
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# Damage for dragon attack | ||
D:Damage=12.0 | ||
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# Dragon Base Health§o Note: Some Dragons have unique health values and are still affected by this | ||
D:"Dragon Base Health"=90.0 | ||
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# Higher numbers slower regen for dragons | ||
I:"Health Regen Speed"=75 | ||
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# More numbers slower, i.e. gets a number from the factor of (3000) to 1 per tick (millisecond) if it equals to 1 reduce hunger, dont make it too low or might crash the game | ||
I:"Hunger Speed"=6000 | ||
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# Enables or Disables dragons ability to despawn, works only for adult non tamed dragons | ||
B:"can dragons despawn"=true | ||
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# Enables changing of egg breeds via block or environment | ||
B:"can eggs change breeds"=true | ||
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# refers to the ice breath for the dragon in water, set true if you want the ice block to be permanent. false otherwise. | ||
B:"can ice breath be permanent"=false | ||
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# Debug mode. You need to restart Minecraft for the change to take effect. Unless you're a developer or are told to activate it, you don't want to set this to true. | ||
B:debug=false | ||
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# Disables right-click override on the vanilla dragon egg block. May help to fix issues with other mods. | ||
B:"disable block override"=false | ||
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# refers to the fire breath to affect blocks | ||
B:"fire breath affect blocks"=true | ||
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# Use a commanding player method(Experimental) to make dragons land on multiple players | ||
B:"use CommandingPlayer"=false | ||
} | ||
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worldgen { | ||
# Enables spawning of nests in extreme hills | ||
B:canSpawnSurfaceDragonNest=true | ||
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# Enables spawning of nether, zombie, and skeleton dragon nests in the nether | ||
B:canSpawnNetherNest=true | ||
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# Enables spawning of end dragon nests in end cities | ||
B:canSpawnEnchantNest=true | ||
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# Determines how rare Forest Plains dragon nests will mainly spawn. I did this because the forest biome is too common thus making the forest breed to common. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Forest Nest Rarity"=220 | ||
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# Determines how rare sunlight dragon temples will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Sunlight Nest Rarity"=60 | ||
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# Determines how rare terra dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Terra Nest Rarity"=220 | ||
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# Determines how rare moonlight or aether dragon temples will spawn above the ocean. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Ocean Nest Rarity"=8000 | ||
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# Determines how rare forest jungnle dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Jungle Nest Rarity"=800 | ||
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# Determines how rare water dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Water Nest Rarity"=180 | ||
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# Determines how rare ice dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Ice Nest Rarity"=200 | ||
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# Determines how rare fire dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Fire Nest Rarity"=150 | ||
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# Determines how rare forest enchant dragon nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn), (Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Enchant Nest Rarity"=300 | ||
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# Determines how rare nether nests will mainly spawn. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"Nether Nest Chance"=200 | ||
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# Determines how rare nether nests will spawn in the X Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"2 Nether Nest Rarity X"=16 | ||
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# Determines how rare nether nests will spawn in the Z Axis. Higher numbers = higher rarity (in other words how many blocks for another nest to spawn)(Note: Expermiment on a new world when editing these numbers because it may cause damages to your own worlds) | ||
I:"2 Nest Nether Rarity Z"=16 | ||
} | ||
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