Good morning,
for this release I ended up mostly fixing minor issues that bothered me, mainly the mob AI/physics which should now be somewhat stable and also prove quite challenging. Also started work on a new world generation procedure, which while not that great should at least set the tone somewhat for subsequent iterations. I'm also adding official ARM64 GNU/Linux binaries, these should work on Raspberry Pi 4(00) systems running the 64-bit Raspberry PI OS Distribution, other SBCs might run these as well, but they are untested. ARMv7 is currently unsupported, though you might get it to compile.
Next release will probably be a bit late due to the holidays, but apart from that world generation/items are on the top of my queue for next weeks release.
Hope you enjoy this release,
Ben
Changelog (summary)
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Change: New worldgen - more island themed but still very much WIP
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Change: Removed grenade shooting on E
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Change: Much improved mob physics/behaviour
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New: ARM64 / Raspberry Pi 4(00) releases
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New: Permadeath screen with score
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Minor: Much better distance fade
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Minor: Made digging more time consuming
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Minor: Added missing player hurt sfx
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Minor: Player now starts without XP
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Minor: Better crab attack animation
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Minor: Mobs get properly distance faded now
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Minor: Crabs float less and don't attack when player is in no-clip