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Add Phase 4 and 5 presets for Rogues (#3963)
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* Added Phase 4 and 5 presets for Rogues

* oops forgot to add to sim.ts
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where-fore authored Oct 29, 2023
1 parent bfe4f18 commit 06b9767
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19 changes: 19 additions & 0 deletions ui/rogue/gear_sets/p4_assassination.gear.json
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19 changes: 19 additions & 0 deletions ui/rogue/gear_sets/p4_combat.gear.json
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19 changes: 19 additions & 0 deletions ui/rogue/gear_sets/p5_assassination.gear.json
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@@ -0,0 +1,19 @@
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19 changes: 19 additions & 0 deletions ui/rogue/gear_sets/p5_combat.gear.json
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@@ -0,0 +1,19 @@
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8 changes: 8 additions & 0 deletions ui/rogue/presets.ts
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Expand Up @@ -27,10 +27,14 @@ import PreraidAssassinationGear from './gear_sets/preraid_assassination.gear.jso
import P1AssassinationGear from './gear_sets/p1_assassination.gear.json';
import P2AssassinationGear from './gear_sets/p2_assassination.gear.json';
import P3AssassinationGear from './gear_sets/p3_assassination.gear.json';
import P4AssassinationGear from './gear_sets/p4_assassination.gear.json';
import P5AssassinationGear from './gear_sets/p5_assassination.gear.json';
import PreraidCombatGear from './gear_sets/preraid_combat.gear.json';
import P1CombatGear from './gear_sets/p1_combat.gear.json';
import P2CombatGear from './gear_sets/p2_combat.gear.json';
import P3CombatGear from './gear_sets/p3_combat.gear.json';
import P4CombatGear from './gear_sets/p4_combat.gear.json';
import P5CombatGear from './gear_sets/p5_combat.gear.json';
import P1HemoSubGear from './gear_sets/p1_hemosub.gear.json';
import P2HemoSubGear from './gear_sets/p2_hemosub.gear.json';
import P3HemoSubGear from './gear_sets/p3_hemosub.gear.json';
Expand All @@ -54,10 +58,14 @@ export const PRERAID_PRESET_ASSASSINATION = PresetUtils.makePresetGear('PreRaid
export const P1_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P1 Assassination', P1AssassinationGear, { talentTree: 0 });
export const P2_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P2 Assassination', P2AssassinationGear, { talentTree: 0 });
export const P3_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P3 Assassination', P3AssassinationGear, { talentTree: 0 });
export const P4_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P4 Assassination', P4AssassinationGear, { talentTree: 0 });
export const P5_PRESET_ASSASSINATION = PresetUtils.makePresetGear('P5 Assassination', P5AssassinationGear, { talentTree: 0 });
export const PRERAID_PRESET_COMBAT = PresetUtils.makePresetGear('PreRaid Combat', PreraidCombatGear, { talentTree: 1 });
export const P1_PRESET_COMBAT = PresetUtils.makePresetGear('P1 Combat', P1CombatGear, { talentTree: 1 });
export const P2_PRESET_COMBAT = PresetUtils.makePresetGear('P2 Combat', P2CombatGear, { talentTree: 1 });
export const P3_PRESET_COMBAT = PresetUtils.makePresetGear('P3 Combat', P3CombatGear, { talentTree: 1 });
export const P4_PRESET_COMBAT = PresetUtils.makePresetGear('P4 Combat', P4CombatGear, { talentTree: 1 });
export const P5_PRESET_COMBAT = PresetUtils.makePresetGear('P5 Combat', P5CombatGear, { talentTree: 1 });
export const P1_PRESET_HEMO_SUB = PresetUtils.makePresetGear('P1 Hemo Sub', P1HemoSubGear, { talentTree: 2 });
export const P2_PRESET_HEMO_SUB = PresetUtils.makePresetGear('P2 Hemo Sub', P2HemoSubGear, { talentTree: 2 });
export const P3_PRESET_HEMO_SUB = PresetUtils.makePresetGear('P3 Hemo Sub', P3HemoSubGear, { talentTree: 2 });
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4 changes: 4 additions & 0 deletions ui/rogue/sim.ts
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Expand Up @@ -395,6 +395,10 @@ export class RogueSimUI extends IndividualSimUI<Spec.SpecRogue> {
Presets.P2_PRESET_COMBAT,
Presets.P3_PRESET_ASSASSINATION,
Presets.P3_PRESET_COMBAT,
Presets.P4_PRESET_ASSASSINATION,
Presets.P4_PRESET_COMBAT,
Presets.P5_PRESET_ASSASSINATION,
Presets.P5_PRESET_COMBAT,
Presets.P2_PRESET_HEMO_SUB,
Presets.P3_PRESET_HEMO_SUB,
Presets.P3_PRESET_DANCE_SUB,
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